- Joined
- Aug 11, 2007
- Messages
- 38
Well..we had a "huge" discussion about this during the beta , and a few suggested to post this here , so , here it is.
I love DOD : S and all , but , it could be a lot more than it is. I always wanted to drive up on a beach in a landing craft , or jump out of a plane as a paratrooper , and I finally decided that I will try to assemble a team and create a "mod" for the source engine. Normandy : Source.
The reason I decided to start with just the engine ( core of Hl2 maybe) and not DoD:s is because DoD has a lot of small errors and bugs , and , well , I don't want that in here
.
My idea is large. I want to only have 5 large , interactive ,and fun maps. Maybe more.
The first. D-Day. Omaha Beach. The Assault Boats will be spawn points and will be on a loop. They drive up , land close to shore , and then they leave. The german defenders will have bunkers and so on. The allies will have pole charges and bangalore torpedoes , more elaborating on this in classes.
The second , and last Idea I have right now for a map , is a paratrooper landing behind Utah beach or around there. The US. Will spawn on a plane ,and , well , parachute out of it. The german defenders will try to take out the paras.
Thats all i have for not, with mapping.
Classes will be new. I plan on having the basic classes that can choose partial load out. Like , for instance, " a garand or carbine" , or " a bayonet or butt smack".
Also , there will be some "fun" classes. Like a medic. There will also be a simple organ system. If you're shot in the head , heart , or lungs , you will die. If you're shot in the stomach , hope a medic is near you. If you're shot in the leg or arm , you'll slowly bleed. Leg--Slower Arm--Less accurate. You can bandage yourself in the arm , or leg to stop bleeding , but the problems stay. The stomach , you can bandage yourself , so it stops bleeding a little but ,but , you're still on the ground screaming for a medic
.
The medic will work in way of this :
Medic gives you morphine , removes shrapnel , applies gauze , ect , and, you're "healed". You will have something like 30 seconds of blurr and slowness before you are fully active again.
I hope to slow the game play down a little bit , and allow for more teamwork.
I think a lot of valves games could have been great , but they decided to go the Quantity route , not Quality.
There are my ideas for now , and I am looking for team members of all kinds.
We Need : Modelers , Animators , Programmers , Mappers , Sound engineers ,and more!
Repeat :
We Need : Modelers , Animators , Programmers , Mappers , Sound engineers ,and more!
Thanks for looking and I look forward to hear what you guys have to say.
Regards,
-Joe
I love DOD : S and all , but , it could be a lot more than it is. I always wanted to drive up on a beach in a landing craft , or jump out of a plane as a paratrooper , and I finally decided that I will try to assemble a team and create a "mod" for the source engine. Normandy : Source.
The reason I decided to start with just the engine ( core of Hl2 maybe) and not DoD:s is because DoD has a lot of small errors and bugs , and , well , I don't want that in here
.My idea is large. I want to only have 5 large , interactive ,and fun maps. Maybe more.
The first. D-Day. Omaha Beach. The Assault Boats will be spawn points and will be on a loop. They drive up , land close to shore , and then they leave. The german defenders will have bunkers and so on. The allies will have pole charges and bangalore torpedoes , more elaborating on this in classes.
The second , and last Idea I have right now for a map , is a paratrooper landing behind Utah beach or around there. The US. Will spawn on a plane ,and , well , parachute out of it. The german defenders will try to take out the paras.
Thats all i have for not, with mapping.
Classes will be new. I plan on having the basic classes that can choose partial load out. Like , for instance, " a garand or carbine" , or " a bayonet or butt smack".
Also , there will be some "fun" classes. Like a medic. There will also be a simple organ system. If you're shot in the head , heart , or lungs , you will die. If you're shot in the stomach , hope a medic is near you. If you're shot in the leg or arm , you'll slowly bleed. Leg--Slower Arm--Less accurate. You can bandage yourself in the arm , or leg to stop bleeding , but the problems stay. The stomach , you can bandage yourself , so it stops bleeding a little but ,but , you're still on the ground screaming for a medic
.The medic will work in way of this :
Medic gives you morphine , removes shrapnel , applies gauze , ect , and, you're "healed". You will have something like 30 seconds of blurr and slowness before you are fully active again.
I hope to slow the game play down a little bit , and allow for more teamwork.
I think a lot of valves games could have been great , but they decided to go the Quantity route , not Quality.
There are my ideas for now , and I am looking for team members of all kinds.
We Need : Modelers , Animators , Programmers , Mappers , Sound engineers ,and more!
Repeat :
We Need : Modelers , Animators , Programmers , Mappers , Sound engineers ,and more!
Thanks for looking and I look forward to hear what you guys have to say.
Regards,
-Joe












