Revision of Spawn Killing/Camping Rule

What should our policy be regarding uncaps?

  • Leave the rule as it is.

    Points: 30 38.0%
  • Do not allow any killing (unless they are shooting out), entering, etc in enemy uncaps.

    Points: 32 40.5%
  • I have a different idea (post below with details).

    Points: 17 21.5%

  • Total voters
    79
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Not allowed into enemy spawn for any reason.

^^^

makes it easier to admin....i dont like sabatoge and having to figure out if someone is spawn camping makes it very difficult to play the game enjoyably for admins when a situation occurs as such.
 
I would like to revise my first vote to "Leave the rule as is" please.
 
I think from a purely admin standpoint that the rule as it stands is a real pain to admin. Sure its legal to go in and sabotage vehicles, but then you run into instances of players sitting and waiting to constantly sabotage them. Is that spawn camping? Also, how is it any different if you blow up a vehicle they are in as soon as they leave spawn as if you were just killing them while they were in spawn?

So personally I think it either needs to be all or nothing. Either allow people into spawn, let them camp, let them kill, whatever. Or. Dont allow them in at all. Personally I would go with dont allow them in at all. BC2 has a tendency for the teams to get stacked quickly and very often. By allowing the losing team to regroup in spawn and bring vehicles out is really the only way they could hope to even the game back. So I would vote for Not allowing anyone into spawn or allowing anyone to shoot into spawn with the only exception being that a helicopter can shoot back if they are being targeted by spawn anti air guns.
 
In conquest it would be easier if no one was allowed in for any reason other than someone shooting out from spawn point which would mainly be a sniper since all others should be trying to cap points. Thats just for ease of admining. If on rush server its all fair game as defense objective is to push enemy as far back as possible.
 
Different Idea:

Allowing shooting into uncaps, stealing vehicles, etc. But stop it if players on the other team (people being spawn camped) start to complain about it.
 
other: as long as your purpose is vehicle stealing, do whatever you want. if someone is in your way, kill them. if someone tries to shoot you, kill them. if someone drives away with your target, blow it up.

yes. this.

Thank you! :P
 
Being new here, I would like to give a players view of this rule, if people are allowed into the uncaps on a server I leave it. It's bad enough that if I get into a helo and get just out of the uncap and die, like on our heavy metal server people just sit and camp the ridge outside the RU spawn shooting down the helo's, ends my flying, then my game ends up trying to find them and killing them, well I aint helping to get a flag in doing so, and most likely my team looses a couple of tickets as I try to get the campers and die in the trying.
Now you add planting c4 on the helo, again I cant make it out of the uncap with the helo, I stop flying. If I cant make it out of the uncap on a server I leave it, not much sense in playing a fish in a barrel.
Personally if this is the way rush and deathmatch are played I just won't be getting those pins no big deal in my book, because it just ain't fun.
 
Nothing more frustrating then being spawn killed in the uncap. I did notice from time to time a player will hover in a heli outside of the uncap and straf the area killing a player, not cool. If a player strays into the uncap with the intent to blow up assets, vehicles or command & control structure steal a vehicle, that should be allowed. If the enemy is in the uncap he or she is fair game,likewise he or she has the right to evade capture or death by any means. In this case let the best marksman or markslady win. Just my two cents worth. Swamp
 
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If I'm near their uncap trying to take a point, one of the most annoying things, is getting shot while they stand in their spawn. But, I do understand how the admins cant really regulate a rule such as shooting when shot upon since it is such a he said she said call. So I'm not sure there's any right answer :/
 
IMHO: Leave it as is.

As to why? Basically, I view it this way: If your equipment gets stolen, it is your fault. You left it unguarded. If your equipment gets sabotaged, again your fault. Guard it better.

As to spawn camping, If someone is sitting in the back of a spawn picking people off as they spawn in, that is wrong and should be stopped.

If someone is firing out from within their own spawn, then they should be considered legit targets, and can be fired upon.

my two cents
 
The uncaps in conquest should be sealed to enemy players. If a recon or even a tank begin firing out of the uncaps, then they, and only they, become legitimate targets and they and only they can be fired upon from outside the uncaps. Otherwise there should be no penetration of the uncap perimeters by the enemy from fire or any physically means, land or air.

If EA wants the game to be like that.. they should add fog zones

I don't know about you, but I've been on servers were I'm getting killed repeatedly as I'm spawning in my base. I don't usually stick around on those servers. I don't mind dying, or having a crappy score. But when I can't even get into the game, then I'm outta there. There's too many servers out there to spend my time not having fun.

Does it prolong the game a bit? Certainly... and sure everyone knows when the score is 50-150 that it's almost certainly over already. But if you can at least spawn without dying, then that gives you a chance to do something before getting shot.
 
Thank you all for your input. Battlefield Leadership is going to take your comments and poll results and make a final decision on both of these rules, which we will then share with you.
 
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