Post Your Campaign Times

glockcoma

Poster
Joined
Aug 25, 2009
Messages
169
Difficulty: Hard
Length: 4.5 hours
Time: 0428 EST - October 25

Watching the credits now. Can't wait to play the multiplayer now.
 
Anyone else annoyed by the uneven difficulty of the ai? It seems like one minute its interesting, they're behind cover and getting shot at is dangerous, to hurf durf they're standing out in the open firing wildly as you can take a dozen hits and keep chugging. Then back to they're hiding behind stuff and you get slaughtered by a burst if you come out of cover to move. Its pretty frustrating. (playing on normal btw)
 
Anyone else annoyed by the uneven difficulty of the ai? It seems like one minute its interesting, they're behind cover and getting shot at is dangerous, to hurf durf they're standing out in the open firing wildly as you can take a dozen hits and keep chugging. Then back to they're hiding behind stuff and you get slaughtered by a burst if you come out of cover to move. Its pretty frustrating. (playing on normal btw)

What annoyed me the most playing was that radio chatter telling you to move up is completely bs usually. In single player, you're used to following orders etc and following the plot, so I caught several times following the radio only to get shot to pieces. In multiplayer, you can attribute bad orders to bad teammates/human error, but in single player, this is really aggravating since I don't think there is an excuse for this.
 
Yeah I learned fast to go a tad slower and to make sure everything was dead in the vacinity first before I moved up. Get up on the bridge to get the lmg, screw that, i'll wait a bit..
 

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