What do You Want?

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The world would explode if we put up a 24/7 Metro Conquest server.

It. would. explode.
 
server 1. mixed conquest/rush server (metro rush only, damavand, seine conquest only)
server 2. hc rush server (all maps)
server 3. hc conquest server (all maps)
server 4. add when karkand comes out. strictly hc conquest karkand only maps
 
server 1. mixed conquest/rush server (metro rush only, damavand, seine conquest only)
server 2. hc rush server (all maps)
server 3. hc conquest server (all maps)
server 4. add when karkand comes out. strictly hc conquest karkand only maps

That is a lot HC ;)
 
Whatever the map, more tickets for Conquest please.

Thank you, you handsome, handsome BF leadership.
 
Ok. We've beaten the Metro thing to death. Let's move forward. What kind of server do you want to see?
 
Ok. We've beaten the Metro thing to death. Let's move forward. What kind of server do you want to see?

• Change 64 player conquest to 24/7 caspian border / firestorm with fast vehicle spawn (Remember the success of the Heavy metal server)
• Run the Punish add on on all hardcore servers, this is crucial, we are loosing too many new players over the amount of team killing in our servers.
• Turn the normal rush to hardcore rush.

:)
 
I think Operation Metro has to go. At least on our Conquest servers. The map is just all around chaos. It works well when played on Rush, but on Conquest, it's hell. Other than that, no complaints here!

Edit: I agree with Randy. I think our Conquest servers should be somewhat selective in which maps are included in the rotation (Metro and Seine are notoriously bad on Conquest). As for our Rush server, every map works well, as far as I'm concerned, so every map should be included.

I love Conquest Operation Metro Personally
 
• Change 64 player conquest to 24/7 caspian border / firestorm with fast vehicle spawn (Remember the success of the Heavy metal server)
• Run the Punish add on on all hardcore servers, this is crucial, we are loosing too many new players over the amount of team killing in our servers.
• Turn the normal rush to hardcore rush.

I actually agree with this. A 24/7 Caspian/Firestorm/larger maps server would be great. I have a handful of 24/7 Caspian Border servers on my favorites list, and each one remains relatively full. With the entire eGO community behind us, I don't see how we could go wrong there.

Running a punish add on on all Hardcore servers is a must, too.

Edit: My feedback on each map below.

Operation Metro: Good for Rush, terrible for Conquest. RPG/nade fests are never fun.
Tehran Highway: Solid map in my personal opinion. Hard to fill up after a server crash, according to others.
Canals: Decent map. Airspace is ultra-restrictive.
Operation Firestorm: A large, vehicle-based map makes for great Conquest fun.
Kharg Island: Another relatively large map with infantry and vehicle combat galore.
Grand Bazaar: A small, infantry-based map suits Rush better. Conquest feels claustrophobic.
Caspian Border: My personal favorite. Amazing scenery and map design makes for action packed rounds every time.
Damavand Peak: A map best suited for Rush. 3/4 of the map is cut off when playing Conquest. Fighting over a tunnel is no fun.
Seine Crossing: "Mortar Crossing." A decent map both on Conquest and Rush. Easier to adapt to than Metro.

Keep in mind these are my personal opinions regarding each map. They're all good in their own way, but for discussion purposes, I think the maps most people enjoy should be played most often.
 
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Operation Metro: Good for Rush, terrible for Conquest. RPG/nade fests are never fun.
Tehran Highway: Solid map in my personal opinion. Hard to fill up after a server crash, according to others.
Canals: Decent map. Airspace is ultra-restrictive.
Operation Firestorm: A large, vehicle-based map makes for great Conquest fun.
Kharg Island: Another relatively large map with infantry and vehicle combat galore.
Grand Bazaar: A small, infantry-based map suits Rush better. Conquest feels claustrophobic.
Caspian Border: My personal favorite. Amazing scenery and map design makes for action packed rounds every time.
Damavand Peak: A map best suited for Rush. 3/4 of the map is cut off when playing Conquest. Fighting over a tunnel is no fun.
Seine Crossing: "Mortar Crossing." A decent map both on Conquest and Rush. Easier to adapt to than Metro.

Great descriptions, pretty much fit my own feelings exactly. Except Firestorm is my fav. =).

As far as servers I'd say (this is IF we got a 4th, but I'll include a 3-server option as well)
1. Normal Rush
2. HC Rush
3. Normal Conquest (No metro, maybe no seine, depending on the upcoming patch)
4. HC Conquest (same map changes as Normal)

1. Normal rush
2. Normal Conquest (Same maps as 4-server option)
3. HC Conquest (Again, same maps as other conquest options)

IF HC/Normal is able to be alternated on one server
1. Normal Rush
2. HC Rush
3. Normal/HC conquest

People are saying a mixed server, but mixed servers won't work well with BF3, as going from a 64-player conquest match to a 32-player rush match would kick 1/2 of the players...If there were a mixed, it'd have to be a TDM/Rush rotation.
 
I actually agree with this. A 24/7 Caspian/Firestorm/larger maps server would be great. I have a handful of 24/7 Caspian Border servers on my favorites list, and each one remains relatively full. With the entire eGO community behind us, I don't see how we could go wrong there.

Running a punish add on on all Hardcore servers is a must, too.

Edit: My feedback on each map below.

Operation Metro: Good for Rush, terrible for Conquest. RPG/nade fests are never fun.
Tehran Highway: Solid map in my personal opinion. Hard to fill up after a server crash, according to others.
Canals: Decent map. Airspace is ultra-restrictive.
Operation Firestorm: A large, vehicle-based map makes for great Conquest fun.
Kharg Island: Another relatively large map with infantry and vehicle combat galore.
Grand Bazaar: A small, infantry-based map suits Rush better. Conquest feels claustrophobic.
Caspian Border: My personal favorite. Amazing scenery and map design makes for action packed rounds every time.
Damavand Peak: A map best suited for Rush. 3/4 of the map is cut off when playing Conquest. Fighting over a tunnel is no fun.
Seine Crossing: "Mortar Crossing." A decent map both on Conquest and Rush. Easier to adapt to than Metro.

Keep in mind these are my personal opinions regarding each map. They're all good in their own way, but for discussion purposes, I think the maps most people enjoy should be played most often.

agree with caspian border. this is my fave. firestorm in rush modre is fun. i love camping by mcom loaded w c4 waiting for someone to try and arm.
 
People are saying a mixed server, but mixed servers won't work well with BF3, as going from a 64-player conquest match to a 32-player rush match would kick 1/2 of the players...If there were a mixed, it'd have to be a TDM/Rush rotation.

It wouldn't kick them it would be 64 player Conquest map to a 64 player Rush map like a lot of servers do.
 
Only read a few of the posts. As much as I love Metro (and voted to keep it on), it wouldn't bother me to see that go on the 64 player servers. Perhaps lowering the Tk limit (I believe it's set to 5 now?).

I haven't played on the rush server at all, however am not a fan of normal mode at all. Changing it to HC rush would likely get me in there a bit more.
 
Lol, some of the maps are even too small for 64 player Conquest, let alone 64 player rush. In my opinion, that would be just awful.

Lol, never said it wouldn't be awful just how it would be done. It works better on some maps than others particularly the larger ones. It does require an increase in Attacker tickets though otherwise it would be over in like 10 minutes.
 
So I have been on hiatus since Skyrim came out, but I thought I would weigh in.

Also we need to have 1000 tickets conquest maps or atleast 500

First of all. THIS ^

My BC2 home was the heavy metal server, and with 500 tickets the games usually lasted just the right amount of time. Double the amount of players, double the tickets. 1000 might be a little much, but 300 is way too small on a 64 player map, the rounds are over in about 5 minutes. And on conquest, I find longer battles give more time for actual strategy. Also, unless we are going to do a 24/7 server, having the maps play twice (to swap the teams) is annoying and I would rather have more tickets and then move right on to the next map.

So, considering that I played 24/7 conquest almost exclusively at the end of BC2, I would love to see one or two 24/7 big conquest servers, atm, I would go with firestorm or caspian border. Other maps for conquest that I really like and would still like to see in a rotation are kharg island and canals.

Also, I think the part in Damavand Peak on rush where you jump off the cliff... we need a server of just that. :P

Umm, when it comes to rush and hardcore, well I never really play hardcore, so not suggestions there from me. And honestly, havent played enough rush to make an educated statement about maps, from what I have seen most of them play quite well in rush.
 
. Also, unless we are going to do a 24/7 server, having the maps play twice (to swap the teams) is annoying and I would rather have more tickets and then move right on to the next map.

This Idea is brilliant, and I support it, 1 round per map, 500-1000 tickets (TBD)

Also, perhaps find a way to mix the teams up between rounds, keep squads together, but scramble them?
 
For the Conquest server:

Remove Operation Metro from the rotation, it's the worst map in this game. Damavand Peak CQ also it's runner up just behind Metro.

1,000 tickets is just too much, 500 would be more bearable.
 
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