What do You Want?

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This ^

BUT URGENTLY PLEASE CHANGE THE SETTING FOR NUMBER OF PLAYERS IT TAKES TO START A SERVER, 2 IS GOOD

Dito on this ^ We tried to start a server lat night, we needed 8 players to play and people kept leaving waiting for 1 guy to join. If it only required 2 players we would have been playing and it would entice people to join.
 
This ^

BUT URGENTLY PLEASE CHANGE THE SETTING FOR NUMBER OF PLAYERS IT TAKES TO START A SERVER, 2 IS GOOD

kerak stop quoting yourself silly.

I agree with the server start requirement but normal rush should stay as is, it is fine where it is and is almost always full except after crashes. I personally like having more normal servers than HC in our listings because I only play on normal so if rush turns to HC I won't be playing on that server anymore.
 
Please change the server hosting, the crash are killing the servers.

Yes these server crashes are unbearable, I do not know if it is EA or our server provider, but this has killed our ranking terribly.
 
I forgot to mention that the vehicles should be set to instant spawn to allow other players to utilize the vehicles and avoid the vehicle hogs. Instant spawn worked really well in BC2 Heavy Medal and was probably one of the main reasons why it was such a success. The ability to kick high ping players would help quite a bit. Our servers have become almost unplayable and I am betting that it is because of a large percentage of high ping players. I have to admit that I have no idea where the ping of each player is shown like in BC2.
 
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Dito on this ^ We tried to start a server lat night, we needed 8 players to play and people kept leaving waiting for 1 guy to join. If it only required 2 players we would have been playing and it would entice people to join.

All should be set to 1 player to start. The issue may be that it resets back to 8 because if it is less than 8 the server is not eligible for Quick Match players to join.

Please change the server hosting, the crash are killing the servers.

Yes these server crashes are unbearable, I do not know if it is EA or our server provider, but this has killed our ranking terribly.

This is not isolated to our server provider. Here are two quotes from Spray about it.

This is not an issue we or our RSP (Gameservers.com) have control over. The crashing stems from bugs in the server code and backend hiccups from the game server to battlelog. This is not isolated to our RSP, it is a widespread issues affecting all server providers.

Final follow-up on this. Here is well made post on this subject by quon (Gameservers Staff Member):

The issues that providers are seeing, some of which is hopefully resolved in R9 is happening across the board and it's random enough where some servers are running fine while others are unfortunately not. It could be a mixture of gametypes/3rd party admin tools/maps/backend issues etc - I think we've seen a wide variety of possibly causes.

As it has already been said on this thread, the same issues are being reported on other forums and it's not something specific to our servers. Unfortunately, we (RSPs) have been through this scenario before where servers work fine at XYZ company but not on ZYX company. As with your example, we have tons that say the exact opposite.

1 out of every 3 servers that exists today is from GameServers.com, which is a substantial amount given the number of RSPs that are offering BF3. If the issue is isolated to us, that ratio would clearly diminish very quickly.

Although, our forums have a large amount of posts where admins are reporting their issues, relatively speaking the amount if far smaller than the number of admins that we are providing BF3 hosting for. This plus the fact that our forums are always the most popular GSP forum does increase the # of posts in general.




I forgot to mention that the vehicles should be set to instant spawn to allow other players to utilize the vehicles and avoid the vehicle hogs. Instant spawn worked really well in BC2 Heavy Medal and was probably one of the main reasons why it was such a success. The ability to kick high ping players would help quite a bit. Our servers have become almost unplayable and I am betting that it is because of a large percentage of high ping players. I have to admit that I have no idea where the ping of each player is shown like in BC2.

Instant vehicle respawn might happen on a conquest map but having it on a rush map may very well make the attackers have a huge advantage. We do not kick high ping players. Yes they can be frustrating to hit sometimes but there is no reason to kick someone just because they are connecting from Europe or Asia.
 
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Good to hear thanks for the follow up hopefully these server crashes get resolved. Any word on the direction for the servers?

I have heard a lot of talk about:

Server 1: 24/7 Caspian Border/Firestorm Conquest Server w/ instant respawn
Server 2: Mixed Mode Conquest (All Maps)
Server 3: Rush/TDM Hardcore (CQB Maps)

Are any of these ideas viable to the servers?
 
Good to hear thanks for the follow up hopefully these server crashes get resolved. Any word on the direction for the servers?

I have heard a lot of talk about:

Server 1: 24/7 Caspian Border/Firestorm Conquest Server w/ instant respawn
Server 2: Mixed Mode Conquest (All Maps)
Server 3: Rush/TDM Hardcore (CQB Maps)

Are any of these ideas viable to the servers?

Good Ideas ^

1st All Back to Karkand map server

2nd Regular Rush to Hardcore
 
Good to hear thanks for the follow up hopefully these server crashes get resolved. Any word on the direction for the servers?

I have heard a lot of talk about:

Server 1: 24/7 Caspian Border/Firestorm Conquest Server w/ instant respawn
Server 2: Mixed Mode Conquest (All Maps)
Server 3: Rush/TDM Hardcore (CQB Maps)

Are any of these ideas viable to the servers?

All of those are quite viable. We will be taking all of this info and posting a poll soon. We should have it up sometime tomorrow.
 
Hiya,

Ummmm, I want a queue on all three servers. For srs. Can we take metro and Damavand out of one of the Conquest servers? The everyone hold this one 30m spot is gettin old.
 
The queue system is not under eGO's control. That is handled on DICE's end. I'm assuming that will be fixed in the upcoming patch.
 
Ive seen other servers with it, I know its possible, not sure how. Wish I could remember the name, but I know that other servers are doing it. BC2 used to have em too.
 
The queue system is not under eGO's control. That is handled on DICE's end. I'm assuming that will be fixed in the upcoming patch.

I'm not quite sure what's going on with the queue, as I've seen other servers with it as well. We'll try to look into it.
 
i wouldnt mind seeing metro replaced. Its a stalemate map

I would love to see metro gone, damavand to a lesser extent, cuz its a little wider and theres actually ways to get around in a 64 person room. But i really dislike these maps. If teams are balanced its just a support-fest and if they're not, its a spawn camp unpleasantry-fest

Edit: from one of the conq servers, that is
 
I think a SC "best of" rush/conq room would be cool
I dunno, maps that everyone likes and seem to be fun

was gonna make a list of my favs...but i think ill avoid that firestorm XD

and im sorry if some of this was brought up i didnt read every page
 
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