Jungle updates inbound!

Mr.Game

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Posted by Morello:
Hey folks,

After letting the jungle settle for a day and not only reading the feedback on the forums, but watching streamers, discussing with high-level players, and running some additional internal testing and mathcraft, we will be making changes to the jungle, likely tomorrow.

What will be the scope of these changes, and what are we trying to fix?

* XP Rate: This isn't as smoothed out as we'd liked (or was intended) and has been the most noticeable problem in the new jungle. While we do think this is not as drastically far off as some believe, it is lower than intended. We'll likely make updates here, especially relating to small camps.

* Penalty of missed ganks: While we do like this tradeoff, we don't like the tradeoff ratio here, something you guys have also felt pretty substantially. Changes made will effect this for the better, whether in increased reward or reduced resource loss.

* Gold Rate: Jungler gold is slightly lower than needed, and this is also related to small camp gold. We will be more careful here as to not make counter-jungling worse (since it revolves largely on stealing the big monsters out of camps), but will be evaluating this.

Classick, Guinsoo and I will be doing some final proposals and mathcraft in the morning, in hopes to release it in a hotfix. I'll try to provide status updates as we get more information. Details to come.

Here we go again!
 
Good, this one is one of the biggest failures of a patch ever.

Now they just need to give Sivir's ricochet back.
 
The leauge is changing.. and i dont know if for better or worst..
 
Its horrible, at some occasions i get underleveled by 2 levels, its horrible.
 
At least they realized they messed up. Hopefully the hotfix will help a little.
 
I think Riot is trying to improve the game.

Think about it this way: What if they didnt listen to the community? THEN I would agree with you about the game going downhill. No harm in experimenting/tweaking in season 2.
 
You see I never used to be a Jungler I could never do it but now I see the main boss of the camps have this buff that can heal you a little bit if you can kill it. Except the ones that give you a buff. But I think that could come in handy with non junglers I would really love to see a support jungle.
 
Good. The patch made jungling horrible. I'm running double top lanes instead of jungling now.
 
Because of this crazy jungle nerf.. I have to ban Shaco when my team says they want to play him. Why? So many Shaco players already get underleveled and become a burden. That + jungle underleveling you more? /ff20

EDIT: I swear I put this as an edit on the above post :o
 
On a side note: The two minute, level 3 dual buff Shaco with the new jungle is absolutely RIDICULOUS. Got hit by this baby as a level 1 Sion.
 
On a side note: The two minute, level 3 dual buff Shaco with the new jungle is absolutely RIDICULOUS. Got hit by this baby as a level 1 Sion.

For anyone who is wondering...
[ame="http://www.youtube.com/watch?v=S_SHpAa_Q6M"]New Shaco route - To lvl 3 with both buffs at 2:18[/ame]
 
Is it just me, or does jungle seem slower? By a lot (with certain champs).
 
Of course I liked the old jungle better, but this one I got really use to pretty easy actually. only few problems i see is, its realllly hard to counter jungle now, minion camps respawn way quicker, and blue side has a small advantage. the advantage is that blue bot duo lane can kill golems and get 1/4 a bar or so. Top is usually a solo lane so you can't really do that top without losing alot of hp/mana
 

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