New CS:GO Update (Gun Game and Aztec)

Joined
Mar 24, 2011
Messages
1,488

Release notes for 3/29
Maps:
• Added Arms Race maps – Shoots and Baggage
• Added Aztec to Classic maps

Gameplay:
• Arsenal Arms Race game mode is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression of unlocked weapons ends with the knife. The first player to get a kill with every weapon wins the match.
• Added ‘Find A Game’ to the Play options menu screen. Find A Game allows you to join an online game of a specific type. This update offers Arsenal Arms Race and Classic Competitive game modes. The map cycle groups include:
Classic Maps
Arms Race Maps

• Added new weapons:
Scar 20 – CT only auto-sniper.
G3SG1 – Terrorist only auto-sniper.
Zeus x27 – Casual Mode only weapon available to both teams.
• Adjustments have been made to increase the base accuracy of all weapons.
• Jump and land penalties have been decreased, and the rate of stamina gain has been increased.
• Bot difficulty has been tuned.
• HE grenade damage has been adjusted per pro feedback.

Models
• Added two new player skins:
Phoenix Faction
GIGN

UI
• Death notice order reversed.
• Updated Italy mini map image.

Bug Fixes
• Fixed a bug in the keyboard + mouse options screen where changes were resetting.
• Fixed the consecutive loss bonus persisting through halftime. Solves the problem of teams receiving extra cash early in the second round of the match.
• Fixed end match scoreboard saying it was a tie in Arsenal Mode.
• Fixed a bug where penetrating shots were doing full damage after the penetration.
• Fixed a bug where the desired distance required to defuse the bomb wasn’t being used.
• Fix for the HUD alert panel coming up incorrectly.
• Fixed for bots not being able to defuse bomb.
• Fix for bug in Demolition mode where players would start the first round of the second half stuck in level geometry.
• Fix for radio message font appearing quite large at higher resolutions.
 
Last edited:
its range is like 2 feet nvm i don't like it anymore -_-
and their grenade tweak removed he grenade 1 hit kills i think, as well as making them hit harder against armored targets. So its a 98 damage against no armor, and close to 50 health and 30 armor damage against armored targets. It used to be over 100 no armor, 20 with armor and 80 armor damage.
 
Last edited:
its range is like 2 feet nvm i don't like it anymore -_-
and their grenade tweak removed he grenade 1 hit kills i think, as well as making them hit harder against armored targets. So its a 98 damage against no armor, and close to 50 health and 30 armor damage against armored targets. It used to be over 100 no armor, 20 with armor and 80 armor damage.

One hit grenade kills on Source almost seem to come to me at random (especially when I'm on the receiving end). As for the taser, a real one has about that same range so: Score 1 for realism.
 

Latest posts

Back
Top