Week of April 2nd, 2012, Events/Scrims/Matches

KILLERCANKILL

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Jul 17, 2011
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NOTE: Event/Scrim/Match times are subject to change please regularly check this Thread for updates or PM KILLERCANKILL or VeRtAg0 on Ventrilo for Info
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Tuesday, @ 8pmCST/9pmEST
Competitive Team Practice.
Time: 8pmCST/9pmEST
Map: Demavand Peak
Mode: Conquest
Duration: 1hr

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Wednesday @ 8pmCST/9pmEST &

bf_scrimrank_by_druid1326-d4nmgy0.png


Event Type: Private (eGO members only)

Game Mode: Conquest

Server Setting: Normal Mode
  • Friendly Fire: ON
  • Health Regeneration: OFF
  • Killcam: OFF
  • Vehicles: ON
  • 3D Spotting: OFF
  • Tickets:100%
  • All unlocks: Enabled
  • Player Heath: 100%
  • Bullet Damage: 100%
  • Player Respawn Time: 100

Event Length:1 hour or 4 rounds

Number of players: Pending attendance

Maps: City Maps

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason

Objectives:
  • Teams are split based on Rank (e, eG, eGO) in a best of 4 rounds of Conquest.

NOTE: Leadership may join the e/eG Team pending attendance/balance[/QUOTE]

Thursday @ 8pmCST/9pmEST
Competitive Team Practice.
Time: Practice @ 8pmCST/9pmEST
Duration: 1hour Practice
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Saturday, @ 2pmCST/3pmEST

N4pel.png


Event Type: Private (eGO members only)

Game Mode: Conquest Large

Server Setting: Custom, Infantry Only
  • Friendly Fire: ON
  • Health Regeneration: ON
  • Killcam: ON
  • Vehicles: OFF
  • 3D Spotting: ON
  • 3rd Person Vehicle Cam: ON
  • Vehicle Spawn Delay: 1
  • All unlocks: Enabled
  • Player Heath: 100
  • Player Respawn Time: 100

Event Length: 1 hour

Number of players: Pending attendance

Maps: Gulf of Oman

Objectives/Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason

  • ECs/Leadership will be flying around the map in the Transport Helicopter to observe and enforce rules. If at anytime during the race your team fires upon the chopper, your team will be immediately disqualified from the race.

  • Players are divided into 2 person teams per vehicle in a race around a predesignated track (See Map)

    wlJZN.jpg

    [Placeholder Map]

  • First team to complete 3 Laps around the track wins

  • If at any time during the race the passenger of a team gets killed they may ONLY respawn on the driver, if the driver gets killed the passenger may switch to driver seat and the former driver may respawn as the passenger.

  • If both players on a team are killed and/or their vehicle is destroyed then the team may respawn and reclaim their vehicle or spawn on or near a point where their vehicle has respawned. The team must then drive directly to Point A and they restart the lap that they were killed on.

  • Rules of the Race change per Lap so please read carefully

    • Lap 1

      • At the start of the race from point A to B, teams are NOT allowed to do anything but drive

      • Once your team reaches point B, the passenger may shoot ONLY their Pistol at opposing teams while remaining in the vehicle for the remainder of Lap 1

    • Lap 2

      • Once a team completes the first lap by passing point A, the passenger may use any weapon in their possession while remaining in the vehicle including the secondary machine gun of the vehicle

    • Lap 3 (Final Lap)

      • Once a team completes the second lap by passing point A, anything goes. The passenger may jump out of the vehicle at any time during the 3rd lap and shoot at opposing teams passing by or even set Traps/Ambushes (Mines and C4)

      • The Driver though is not allowed to leave the vehicle under any circumstances and must continue towards the Finish.

NOTE: This is an experimental Event. Rules are subject to change during the event

Saturday, @ 8pmCST/9pmEST

Time: Scrim @ 8pmCST/9pmEST
Map: Scrim: 2 rounds on Seine Crossing, 2 rounds of caspian
Mode: Conquest Small, PCGN Settings (Vehicles Allowed)
Opponent: FIST
Duration: 1-2hrs


Sunday @ 8pmCST/9pmEST

Recruiting drive
 
Last edited:
Thank you for posting the full rules to death race this time, should alleviate some yelling. Looking forward to it.
 
YEA VEHCILES FOR PCGN KILLER GET PUMPED but i think we are going to lose on caspian boarder
 
YEA VEHCILES FOR PCGN KILLER GET PUMPED but i think we are going to lose on caspian boarder


yay tanks :) dont worry we will practice tonight and on thursday on caspian to come up with a strong strat. We have the manpower to beat any team as long as we have a good plan in place.
 
Bumppppppppppppppppp, practice tonight, everyone needs to show up :) Will be providing training on vehicles for our Caspian game as well.
 
PCGN settings just including vehicles for this scrim against FIST, there is a chance that Season 2 in PCGN will feature vehicles as well.

Just saying if PCGN is vehicles we have a much smaller chance because while we do have good pilots we need pro pilots and pro chopper gunners
 
Just saying if PCGN is vehicles we have a much smaller chance because while we do have good pilots we need pro pilots and pro chopper gunners

our pro tank and Lav drivers will make up for the gap :P im sure with some training we can develop a strong player base.
 
I'm a pretty pro chopper gunner. Out of practice, but if I can get a good pilot, I can dominate.
 
Hendu is a pro gunner i only know this because he kept killing me in my jet ..........................
 
ughh due to my schedule now iam going to be missing many of the events and you guys will start see me less...after spring break which has just started for me
 
Bump :P Practice tonight, should be Caspian again. I wont be there because of a meeting at work :(
 

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