Week of April 30th, 2012, Events/Scrims/Matches

KILLERCANKILL

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NOTE: Event/Scrim/Match times are subject to change please regularly check this Thread for updates or PM KILLERCANKILL or VeRtAg0 on Ventrilo for Info
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Tuesday, @ 7pmCST/8pmEST

Mandatory Competitive Team Practice.
Time: Practice @ 8pmCST/9pmEST
Map: Operation Firestorm
Duration: 1hour Practice

PCGN Match: @ 8pmCST/9pmEST vs FIST
Map: Operation Firestorm


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Wednesday @ 8pmCST/9pmEST &
dedust200041.jpg


BF3 Juggernaut



Event Type: Private (eGO members only)

Game Mode: Team Deathmatch(Mode may be changed)

Server Setting: Normal Mode Infantry Only
  • Friendly Fire: OFF
  • Health Regeneration: OFF
  • Tickets: Will mirror the amount of people in the server on each team.
  • 3D Spotting: OFF
  • All unlocks: Enabled

Event Length: 1 hour or best of 4 rounds (TBD)

Number of players: Pending attendance

Maps: Infantry Based Maps (Bazzar, Metro, Crossing)

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason
  • Tactical Lights and IR Scopes are NOT allowed
  • Each player is allowed one life per round. If you die you cannot respawn
  • No reviving
  • Each player will get 10000 health
  • No VEHICLES or C4 allowed.
  • If your whole team is eliminated then your team losses that round

Objectives:
  • Team Deathmatch: Eliminate the opposing team to end a round. Best of 4 rounds on 2 maps with teams alternating sides.
NOTE: This is an experimental event, Rules/Objectives are subject to change mid-event at the EC's/Leadership's discretion



Thursday @ 7pmCST/8pmEST
Mandatory Competitive Team Practice.
Time: 8pmCST/9pmEST ( 2 Hour practice )
Map Demavand Peak
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Saturday, @ 2pmCST/3pmEST

QIW0E.png


Event Type: Private (eGO members only)

Game Mode: Conquest, Rush or Squad Rush

Server Setting: Normal Mode Infantry Only
  • Friendly Fire: ON
  • Health Regeneration: OFF
  • 3D Spotting: OFF
  • All unlocks: Enabled

Event Length: 1 hour or best of 4 rounds (TBD)

Number of players: Pending attendance

Maps: Infantry Based Maps (Bazzar, Metro, Crossing)

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason
  • Tactical Lights and IR Scopes are NOT allowed
  • Each player is allowed one life per round. If you die you cannot respawn unless revived by an Assault Medic. (Respawn time can be set really high to enforce this)
  • At any time each team is only allowed 1 Assault with Revive Paddles per every 4 players
  • You may have more than 1 Assault per every 4 players but only 1 can have Revive Paddles.
  • Spawn Beacons are not allowed as it would require the player to respawn.
  • If your whole team is eliminated then your team losses that round

Objectives:
  • Rush/Squad Rush: Attackers must eliminate the Defending Team and/or destroy all M-coms to end a round. Likewise the Defending team must eliminate all Attackers to end a round. A total of 4 rounds will be played on 2 maps with teams alternating sides. At the end of 4 rounds the team with the most total M-coms destroyed wins.
  • Conquest: Eliminate the opposing team to end a round. Best of 4 rounds on 2 maps with teams alternating sides.

Saturday, @ 7pmCST/6pmEST

PCGN Match: Sat, May 5th at 6pmCST/7pmEST vs Rebel Regiment

Please be on vent by 6PM EST.


Sunday @ 8pmCST/9pmEST


Recruiting Drive
 
Last edited:
Bump :P Mandatory practice today at 7EST and game at 8EST, everyone needs to be there.
 
I'm so sorry I couldn't make it last night, we had a real life emergency over here that occupied the majority of my day. Hope you guys did well
 
I'm so sorry I couldn't make it last night, we had a real life emergency over here that occupied the majority of my day. Hope you guys did well

np Kosh, we won the game, come to practice on thursday if you can. :)
 
Per KILLER, my thoughts on Juggernaut:
- I think 5000% might be a little high, I'm thinking 2500-3000% might be better.
- Reminder to add no knives to rules.
- TDM was probably the best mode, with conquest in a close second, and rush just wasn't fun at all.
- C4 was dumb in rush, but I think it should be allowed in other modes (probably need to test).
- No tac lights was in the rules but people were using them anyway.
- No med kits needs to be in the rules.
- Why are IR scopes not allowed?
 
My job gets in the way of some of the scheduled times, I will be able to make the event Sunday.

For the mandatory practice, is that for comp. players only? Or can anyone in eGO practice along with the competitive team?
 
My job gets in the way of some of the scheduled times, I will be able to make the event Sunday.

For the mandatory practice, is that for comp. players only? Or can anyone in eGO practice along with the competitive team?

yes come to practice, we give out many tips and tricks as well.
 
Unfortunantly i cant make it. My job has me scheduled for 4-9CST. My apologies.
 

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