Description of Events
Style: Fun
Mode: Ability Draft
Rules:
A random hero is assigned, draft your abilities from the available list and the pwn the other team to take the Ancient!
Style: Fun
Mode: Any
Rules:
All abilities, no cooldowns or mana cost. Heroes battle it out for the Ancient.
Banned heroes: Razor, Abaddon
Global spells are banned including: Zeus ult, Invoker Sunstrike, Silencer ult, Spectre ult, Nature's Prophet ult, Mirana ult, etc
Banned items: Linkens, Black King Bar, Midas
-respawn is allowed
Style: Fun
Mode: Single Draft/All Random
Rules:
Five level 1 heroes battle against one level 25 hero.
Object is to take down the level 25 hero.
Style: Serious
Mode: Any
Rules:
Just a standard 5v5 game.
Style: Fun
Mode: Mid Only
Rules:
3v3, 4v4 or 5v5, heroes may use mid lane only and compete for the Ancient. Secret Shop and Roshan are allowed.
Style: Seriously Fun
Mode: Any
Rules:
Come and hang out with other OP:X members. This is your chance to meet fellow es, eGs, eGOs, and occasionally we'll have special guests from Leadership (Advisors, Division Leaders, and Council)!
Style: Serious
Mode: Single Draft
Rules:
Please have Auto Attack DISABLED.
Customized training based on your experience. Our skilled trainers can help you whether you've never played before, you're an experienced LoL or HoN player, or even if you have 400 games under your belt. PM one of the Event Coordinators and we will setup a personalized training for you.
Style: Fun
Mode: All Random (repick if Riki)
Rules:
Gameplay
1. Before the game starts, each captain (blue and pink) will briefly farm the middle lane to acquire a Gem of True Sight. All other players will stay in their respective bases until the hiding phase begins.
2. When all players are ready, the EC will instruct both teams to hide their gems for the other team to find. Each team will have one minute to choose a suitable location for their gem. After the minute passes, both teams may cross the river in search for the other team's gem.
3. After a player finds and takes the other team’s gem, he must return the gem to his fountain.
4. Once a successful capture is made, the gem will be returned to its respective side. All players will also return to their side and another hiding phase will begin.
5. Once the game clock shows 60 minutes, the team with the most captures wins. Should a tie occur, there will be a 5 minute overtime and, if necessary, a sudden death.
Rules
- The gem must be hidden on a team's OWN side of the river. The gem may not be hidden in places that require use of an ability or item (e.g. teleports, blink dagger and quelling blade) to reach said place. The item may not be hidden within the aggravation radius of a tower or in a base.
- When a player has captured a flag, he may not use any abilities or item active abilities that make the hero invisible or move faster. If a player does use an ability, he must drop the flag and return to his side.
- If a flag is captured then dropped, the flag’s respective team can either leave the flag where it was dropped or return it to its original spot.
- Towers may not be attacked, but they may be defended from a creep wave. If a tower does fall, its opposite tower is allowed to be destroyed as well in order to keep the game balanced. For example, if the Dire top tier 1 tower is destroyed, the Dire have permission to destroy the Radiant top tier 1 tower.
- Wards are allowed, but they may not be placed in the river or on the opposite team’s side of the map.
-The hero Rikimaru may not be picked.
-No scouts allowed, like Lone Druid's Bear, Beast Master Hawk, Visage ult gargoyles
.