- Joined
- May 26, 2007
- Messages
- 782
So I've been thinking about it and I'm not sure how much longer I'll keep playing Diablo. I'll give a little bit of an explanation:
1. It does have wonderful replayability... HOWEVER, for me, only until I hit level 60 (again). I really enjoy the accomplishment of leveling up a new character and playing with their skills to see what they do and how they work. But once you hit 60, that goes away.
2. Their "difficulty" scaling is so jacked up it's not even funny. Blizzard no longer knows how to scale difficulty by doing anything other than "Oh let's make them have 500k health and hit for 70k damage." No, that's not difficulty. That's lazy game design. They said before they released the game that the bosses and monsters were going to learn new abilities as you went through the difficulties. What ability did they learn? The ability to 1-shot you no matter what gear you have? I know for sure that every single boss (even the lesser-bosses such as Skeleton King) have the same exact fight mechanics in Inferno as they do in normal. The only difference is they hit harder, and they have more health.
3. Gear... Legendary and set items are absolute s**t garbage compared to their equivalent rares and even blues, yet they have such a low drop-rate that it's not even worth TRYING to get them just for the sake of saying you found one. Plus, in order to craft set and legendary items you must first find the recipe, THEN you must disenchant a legendary item to get the materials.
4. Crafting anything other than higher level gems is absolutely useless. You can easily spend 400-500k trying to craft Inferno-level gear and not get a single item that you can even sell for a fraction of the price you spent making it. No one is going to sit there and spend 4 million gold crafting weapons in the hopes they will make one they could have bought on the auction house for 2 million. It's broken.
5. Cookie cutter class-builds... I don't know much to say on this. While leveling, there is infinite combinations of spells/runes you can get and you will still be just fine. Then comes inferno. If you don't have 4-5 defensive cooldowns (in which there's only 4-5 that are worth getting, taking away the entire customization aspect of your build) and maybe 1 damaging ability, you will die. Every time. There's simply nothing you can do about it, no matter what gear you have. Blizzard also preached at the customization capabilities of the game with your build, but what they didn't tell you is that Inferno was such a gear/build-check that you lose every particle of that that existed.
6. Auction House. It's broken. It never works. I've lost hundreds of thousands of gold for HOURS because I tried to buy an item that would "time out" and steal my money and not give it back. When the real-money auction house comes out, it's only going to get worse. Gold is going to become worthless as no one is going to post items on the gold-auction house anymore because they have the option to make IRL money on the items. Granted this is entirely speculation and I really don't know what would happen, but with the player base that Blizzard tends to have and the fact they advertised that more than almost anything else, it's hard to expect anything less than that.
I will still probably keep playing and probably get all the classes to level 60. I already have my 60 monk and I'm 51 on a Witch Doctor. But I doubt I am ever going to beat Inferno unless they make some serious changes to the mechanics of that difficulty. Is it possible? Yes. Do I want to spend millions of gold and countless hours dying over and over so I can kill 1 pack of elite mobs just so I get 40 achievement points for finishing all the prime evil bosses in Inferno? Hell no.
Just my thoughts. Take them for what they are worth.
1. It does have wonderful replayability... HOWEVER, for me, only until I hit level 60 (again). I really enjoy the accomplishment of leveling up a new character and playing with their skills to see what they do and how they work. But once you hit 60, that goes away.
2. Their "difficulty" scaling is so jacked up it's not even funny. Blizzard no longer knows how to scale difficulty by doing anything other than "Oh let's make them have 500k health and hit for 70k damage." No, that's not difficulty. That's lazy game design. They said before they released the game that the bosses and monsters were going to learn new abilities as you went through the difficulties. What ability did they learn? The ability to 1-shot you no matter what gear you have? I know for sure that every single boss (even the lesser-bosses such as Skeleton King) have the same exact fight mechanics in Inferno as they do in normal. The only difference is they hit harder, and they have more health.
3. Gear... Legendary and set items are absolute s**t garbage compared to their equivalent rares and even blues, yet they have such a low drop-rate that it's not even worth TRYING to get them just for the sake of saying you found one. Plus, in order to craft set and legendary items you must first find the recipe, THEN you must disenchant a legendary item to get the materials.
4. Crafting anything other than higher level gems is absolutely useless. You can easily spend 400-500k trying to craft Inferno-level gear and not get a single item that you can even sell for a fraction of the price you spent making it. No one is going to sit there and spend 4 million gold crafting weapons in the hopes they will make one they could have bought on the auction house for 2 million. It's broken.
5. Cookie cutter class-builds... I don't know much to say on this. While leveling, there is infinite combinations of spells/runes you can get and you will still be just fine. Then comes inferno. If you don't have 4-5 defensive cooldowns (in which there's only 4-5 that are worth getting, taking away the entire customization aspect of your build) and maybe 1 damaging ability, you will die. Every time. There's simply nothing you can do about it, no matter what gear you have. Blizzard also preached at the customization capabilities of the game with your build, but what they didn't tell you is that Inferno was such a gear/build-check that you lose every particle of that that existed.
6. Auction House. It's broken. It never works. I've lost hundreds of thousands of gold for HOURS because I tried to buy an item that would "time out" and steal my money and not give it back. When the real-money auction house comes out, it's only going to get worse. Gold is going to become worthless as no one is going to post items on the gold-auction house anymore because they have the option to make IRL money on the items. Granted this is entirely speculation and I really don't know what would happen, but with the player base that Blizzard tends to have and the fact they advertised that more than almost anything else, it's hard to expect anything less than that.
I will still probably keep playing and probably get all the classes to level 60. I already have my 60 monk and I'm 51 on a Witch Doctor. But I doubt I am ever going to beat Inferno unless they make some serious changes to the mechanics of that difficulty. Is it possible? Yes. Do I want to spend millions of gold and countless hours dying over and over so I can kill 1 pack of elite mobs just so I get 40 achievement points for finishing all the prime evil bosses in Inferno? Hell no.
Just my thoughts. Take them for what they are worth.




















so when they do some extra patches might get back on