- Joined
- Jul 22, 2011
- Messages
- 561
Interesting article on Gamespot about CQ. Sounds like a lot of sad news for the BF series if DICE keeps this up with future BF content.
[ame]http://e3.gamespot.com/story/6380983/does-close-quarters-constrain-bf3-too-much[/ame]
Highlights (lowlights?):
"I managed to get my hands on most of the new weapons...[but] the inadequacy of other weapons on the roster became apparent after a few short rounds. The ranges at which firefights are taking place in CQ negate the design of most class-specific guns."
"The main idea of Battlefield 3 is that when any of these classes play outside their role, they are at a disadvantage. When you bring everything into CQB...the result is that all classes are forced into using powerhouses, like shotguns, or weapons with high rates of fire. Having all classes play virtually the same way..."
"The new mode Gun Master even appears to be a direct lift of the Gun Game from COD."
"I also had time to test HD destruction and was left feeling the claims to be exaggerated."
"...Close Quarters has also affected the vanilla game...claymores were recently patched to no longer persist after death because it broke the balance of Close Quarters."
"Battlefield has always been a strategic game with a rock-paper-scissors approach, and Close Quarters seems to be making everyone use scissors."
"Is it actually Battlefield, or Battlefield chasing a competitor's market share?"
And the real kicker: "It could be fun, but there's one big question: Is this Battlefield?"
My answer to that question is no.
[ame]http://e3.gamespot.com/story/6380983/does-close-quarters-constrain-bf3-too-much[/ame]
Highlights (lowlights?):
"I managed to get my hands on most of the new weapons...[but] the inadequacy of other weapons on the roster became apparent after a few short rounds. The ranges at which firefights are taking place in CQ negate the design of most class-specific guns."
"The main idea of Battlefield 3 is that when any of these classes play outside their role, they are at a disadvantage. When you bring everything into CQB...the result is that all classes are forced into using powerhouses, like shotguns, or weapons with high rates of fire. Having all classes play virtually the same way..."
"The new mode Gun Master even appears to be a direct lift of the Gun Game from COD."
"I also had time to test HD destruction and was left feeling the claims to be exaggerated."
"...Close Quarters has also affected the vanilla game...claymores were recently patched to no longer persist after death because it broke the balance of Close Quarters."
"Battlefield has always been a strategic game with a rock-paper-scissors approach, and Close Quarters seems to be making everyone use scissors."
"Is it actually Battlefield, or Battlefield chasing a competitor's market share?"
And the real kicker: "It could be fun, but there's one big question: Is this Battlefield?"
My answer to that question is no.
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