Now you wait a minute, No need to completely insult the other side of the argument.
Anyways Rogue, How is the vote going to go? Is it going to be majority rules or not be put into effect if the vote stays this split?
Now you wait a minute, No need to completely insult the other side of the argument.
I personally don't believe it's enough of an issue to warrant banning it. From my experience, most wardens will play one or two games in cellblock (i.e. Simon, FR/LR, temptation, etc) and then will usually move the Ts out of cellblock.
Now occasionally there are times you will experience a warden who keeps the Ts in the cellblock the entire round until Last Request, which in my opinion is unacceptable. I haven't read through the entire thread, so maybe this has already been brought up. But what about setting a rule that states the Ts must be taken out of cellblock after a certain time of the cells opening? I remember on the old Canyon map that if the Ts were still in cellblock 4-5 minutes after the cells opened, deagles would spawn in front of every cell.
Perhaps it would just complicate things further, but it's a thought.
I personally don't believe it's enough of an issue to warrant banning it. From my experience, most wardens will play one or two games in cellblock (i.e. Simon, FR/LR, temptation, etc) and then will usually move the Ts out of cellblock.
Now occasionally there are times you will experience a warden who keeps the Ts in the cellblock the entire round until Last Request, which in my opinion is unacceptable. I haven't read through the entire thread, so maybe this has already been brought up. But what about setting a rule that states the Ts must be taken out of cellblock after a certain time of the cells opening? I remember on the old Canyon map that if the Ts were still in cellblock 4-5 minutes after the cells opened, deagles would spawn in front of every cell.
Perhaps it would just complicate things further, but it's a thought.
I personally don't believe it's enough of an issue to warrant banning it. From my experience, most wardens will play one or two games in cellblock (i.e. Simon, FR/LR, temptation, etc) and then will usually move the Ts out of cellblock.
Now occasionally there are times you will experience a warden who keeps the Ts in the cellblock the entire round until Last Request, which in my opinion is unacceptable. I haven't read through the entire thread, so maybe this has already been brought up. But what about setting a rule that states the Ts must be taken out of cellblock after a certain time of the cells opening? I remember on the old Canyon map that if the Ts were still in cellblock 4-5 minutes after the cells opened, deagles would spawn in front of every cell.
Perhaps it would just complicate things further, but it's a thought.