DISCUSSION: Move Jail games out of Cell Block?

Ban games from being played in Cell Block?

  • Yes

    Points: 47 49.5%
  • No

    Points: 38 40.0%
  • Maybe (post below)

    Points: 10 10.5%

  • Total voters
    95
Now you wait a minute, No need to completely insult the other side of the argument.


Anyways Rogue, How is the vote going to go? Is it going to be majority rules or not be put into effect if the vote stays this split?
 
Last edited:
Now you wait a minute, No need to completely insult the other side of the argument.

I'm not trying to insult the other side of the argument. I'm just making an observation based on some bits of the discussion where a few people who said no stated a reason that made me think they did not fully understand the rule. This is why the rule needed to be completely restated multiple times in the discussion, as people were arguing things under false assumptions of the rule.
 
The outcome of the vote itself will not decide if this is put into effect but it is a significant factor, I assure you.
 
That in itself should warrant a trial no? All the theoretical situations have been discussed to death, sometimes you just have to play it out to see the consequences.
 
It's a maybe for me because of what Mikkel said about maps like ba_jail_prisonbreak_final and games in the cage and black ops has a big cage. On the other side.. every map i play, one round the time is 0:00 and we are still playing games in cellblock.
 
I personally don't believe it's enough of an issue to warrant banning it. From my experience, most wardens will play one or two games in cellblock (i.e. Simon, FR/LR, temptation, etc) and then will usually move the Ts out of cellblock.

Now occasionally there are times you will experience a warden who keeps the Ts in the cellblock the entire round until Last Request, which in my opinion is unacceptable. I haven't read through the entire thread, so maybe this has already been brought up. But what about setting a rule that states the Ts must be taken out of cellblock after a certain time of the cells opening? I remember on the old Canyon map that if the Ts were still in cellblock 4-5 minutes after the cells opened, deagles would spawn in front of every cell.

Perhaps it would just complicate things further, but it's a thought.
 
I personally don't believe it's enough of an issue to warrant banning it. From my experience, most wardens will play one or two games in cellblock (i.e. Simon, FR/LR, temptation, etc) and then will usually move the Ts out of cellblock.

Now occasionally there are times you will experience a warden who keeps the Ts in the cellblock the entire round until Last Request, which in my opinion is unacceptable. I haven't read through the entire thread, so maybe this has already been brought up. But what about setting a rule that states the Ts must be taken out of cellblock after a certain time of the cells opening? I remember on the old Canyon map that if the Ts were still in cellblock 4-5 minutes after the cells opened, deagles would spawn in front of every cell.

Perhaps it would just complicate things further, but it's a thought.

i like
 
No, just limit the number of games that can be played per round in said area.
 
I personally don't believe it's enough of an issue to warrant banning it. From my experience, most wardens will play one or two games in cellblock (i.e. Simon, FR/LR, temptation, etc) and then will usually move the Ts out of cellblock.

Now occasionally there are times you will experience a warden who keeps the Ts in the cellblock the entire round until Last Request, which in my opinion is unacceptable. I haven't read through the entire thread, so maybe this has already been brought up. But what about setting a rule that states the Ts must be taken out of cellblock after a certain time of the cells opening? I remember on the old Canyon map that if the Ts were still in cellblock 4-5 minutes after the cells opened, deagles would spawn in front of every cell.

Perhaps it would just complicate things further, but it's a thought.

If only every map had this....
 
I personally don't believe it's enough of an issue to warrant banning it. From my experience, most wardens will play one or two games in cellblock (i.e. Simon, FR/LR, temptation, etc) and then will usually move the Ts out of cellblock.

Now occasionally there are times you will experience a warden who keeps the Ts in the cellblock the entire round until Last Request, which in my opinion is unacceptable. I haven't read through the entire thread, so maybe this has already been brought up. But what about setting a rule that states the Ts must be taken out of cellblock after a certain time of the cells opening? I remember on the old Canyon map that if the Ts were still in cellblock 4-5 minutes after the cells opened, deagles would spawn in front of every cell.

Perhaps it would just complicate things further, but it's a thought.

Yeah Tex I brought this up earlier in the discussion. There seems to be a few takes on this idea. There were also a few good counterarguments.
 
Back
Top