Week Of July 16, 2012, Events/Scrims/Matches

DatSurferguy

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NOTE: Event/Scrim/Match times are subject to change please regularly check this Thread for updates or PM KILLERCANKILL or SurferGuy on Ventrilo for Info
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Tuesday, EVENT @ 9pmEST to 10pmEST

The 1942 German / Russian offensive

The anniversary of the German invasion of the USSR was just celebrated. To celebrate the contribution of the Russian forces in defeating Germany in WW2, the BF Division will like to do an event that will try to mimic the scenario that the Russian forces faced during the early days of the invasion. Outnumbered by superior German Armor and caught by surprise the Russian?s suffered heavy losses but counter attacked relentlessly to stop the invasion and drive the German?s all the way back to Berlin.

Map : Caspian Border

Scenario ? The German?s are invading the USSR in the early days of WW2, the soviet troops are caught unaware and must hold ground at all cost possible. While the German?s posses the best armor around the soviet?s have almost an unlimited supply of troops. Can the Soviets hold ground or will the third Reich become the new ruler of the world ?

Map : Caspian Border

German / US forces : 3 Tanks, 1 AA, Jeeps and 2 jets, assorted infantry.
Russian Forces : 1 tank,1 AA, infantry.

Scenario : German?s cap point A and B while Russians cap C,D and E.
German?s push on the border between US side and Russian Side with everything they have while the Russian?s attempt to stop push with infantry and one tank. Leader of the Russian side decides on where the infantry / tank needs to be placed. Infantry re-spawn times reduced.

Russian infantry can respawn anywhere on the map on any point controlled by them while german infantry / tanks can only respawn at base (Attempt to mimic conditions in WW2 where German reserves could only be brought in from Germany )

Objective German : Cap all points and push Russian forces all the way back to spawn, once last point is capped, German?s win.

Objective Russian : Push back initial German offensive and counter attack to cap all points and push German?s all the way back to spawn. Have to cap point A first, cannot cap point B before capping A.

Set up :
General : No Javalins or any lock on weapons.
Infantry respawn times reduced for both sides.
No Mini Map, 3d Spotting.
Normal Damage, regerative health on.
Friendly fire On.

German Settings :
Can only respawn at Base. Must walk to point A to grab 3d Tank. No attack Heli.

Russian Settings :
Cam respawn at any controlled point.
Can only use 1 tank from Base and 1 AA. Cannot use any other armor, jeeps are fine, Jihad jeeps allowed. No EOD bot, soflam or MAV.

Can the Stalin defeat Hitler again or will these be the last days of the Eastern Giant ?

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Wednesday, EVENT @ 9pmEST to 10pmEST
BF3_Zombieapoc.png


Event Type: Private (eGO members only)

Game Mode: TDM/Rush

Server Settings:
  • Friendly Fire: OFF
  • Health Regeneration: ON
  • Killcam: OFF
  • Vehicles: OFF
  • 3D Spotting: OFF
  • Minimap: OFF
  • HUD: OFF
  • Tickets: 2 tickets per person pending attendance
  • All unlocks: Enabled
  • Player Heath: 100
  • Bullet Damage: 50
  • Player Respawn Time: 100

Event Length: 1 hour

Number of players: Pending attendance

Maps: List maps for event here

Objectives/Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason
  • RU Team/Defenders are Zombies and US Team/Attackers are Humans
  • TDM Rules - At the beginning of a round all players will be on the US Team and are asked not to spawn in. One person for every Four players will be designated by ECs as zombies and asked to switch to the RU Team. The Zombies win by converting all Humans into Zombies. Once a Human is Killed by a Zombie they must immediately switch to the Zombie Team (RU Team) and are allowed to respawn as a Zombie. Zombies Win by converting all Humans to Zombies and Humans win by reaching the specified ticket kill count (based on attendance)
  • Rush Rules - Attackers are Humans and Defenders are Zombies. At the Beginning of the round for every one Human their will be two Zombies. Once a Human is Killed by a Zombie they must immediately switch to the Zombie Team (Defenders) and are allowed to respawn as a Zombie. The Humans (Attackers) win by destroying all the M-Coms and Zombies (Defenders) win by converting all Humans into Zombies. At all times the Humans must go for the objective and cannot camp, Zombies may camp anywhere on the map and set traps for the Humans.
  • Humans are allowed to use any weapon except explosives (C4, Rockets, Frag Rounds etc.) to Kill Zombies
  • Zombies are allowed to revive fallen Zombies but Humans cannot revive fallen Humans
  • Zombies may use smoke to cover their attack but may not use it to kill Humans
  • Zombies are only allowed to used a Knife to Kill/Convert humans
  • If at anytime a Human is killed by a weapon other than a Knife by a Zombie, they may respawn or be revived as a Human

The Reckoning is upon us, Will you survive?

NOTE: This is an experimental event, Rules/Objectives are subject to change mid-event at the EC's/Leadership's discretion


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Thursday, Practice MANDATORY @ 9pmEST to 10pmEST



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Friday, RECRUITING EVENT @ ?EST to ?EST


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Saturday, EVENT @ 3pmEST to 4pmEST
N4pel.png


Event Type: Private (eGO members only)

Game Mode: Conquest Large

Server Setting: Custom, Infantry Only
  • Friendly Fire: ON
  • Health Regeneration: ON
  • Killcam: ON
  • Vehicles: OFF
  • 3D Spotting: ON
  • 3rd Person Vehicle Cam: ON
  • Vehicle Spawn Delay: 1
  • All unlocks: Enabled
  • Player Heath: 100
  • Player Respawn Time: 100

Event Length: 1 hour

Number of players: Pending attendance

Maps: Gulf of Oman

Objectives/Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason

  • ECs/Leadership will be flying around the map in the Transport Helicopter to observe and enforce rules. If at anytime during the race your team fires upon the chopper, your team will be immediately disqualified from the race.

  • Players are divided into 2 person teams per vehicle in a race around a predesignated track (See Map)

    wlJZN.jpg

    [Placeholder Map]

  • First team to complete 3 Laps around the track wins

  • If at any time during the race the passenger of a team gets killed they may ONLY respawn on the driver, if the driver gets killed the passenger may switch to driver seat and the former driver may respawn as the passenger.

  • If both players on a team are killed and/or their vehicle is destroyed then the team may respawn and reclaim their vehicle or spawn on or near a point where their vehicle has respawned. The team must then drive directly to Point A and they restart the lap that they were killed on.

  • Rules of the Race change per Lap so please read carefully

    • Lap 1

      • At the start of the race from point A to B, teams are NOT allowed to do anything but drive

      • Once your team reaches point B, the passenger may shoot ONLY their Pistol at opposing teams while remaining in the vehicle for the remainder of Lap 1

    • Lap 2

      • Once a team completes the first lap by passing point A, the passenger may use any weapon in their possession while remaining in the vehicle including the secondary machine gun of the vehicle

    • Lap 3 (Final Lap)

      • Once a team completes the second lap by passing point A, anything goes. The passenger may jump out of the vehicle at any time during the 3rd lap and shoot at opposing teams passing by or even set Traps/Ambushes (Mines and C4)

      • The Driver though is not allowed to leave the vehicle under any circumstances and must continue towards the Finish.

NOTE: This is an experimental Event. Rules are subject to change during the event


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Sunday, MATCH @ 9pmEST
 
Why do we have practices when we never practice and all we do is figure out strat...............
 
Why do we have practices when we never practice and all we do is figure out strat...............

This is true. We need to maybe hold practice two hours instead of one. That way we can devise a strat and then practice it. If we are going to be competing against these PRO teams, then we all need to hit the grinder and really work on our skills IMO.
 
This is true. We need to maybe hold practice two hours instead of one. That way we can devise a strat and then practice it. If we are going to be competing against these PRO teams, then we all need to hit the grinder and really work on our skills IMO.

point noted, will try to revamp the way we practice on thursday.
 
Just an idea for the German vs Russian event. Maybe allow only bolt action rifles and SMG's, and with no scopes/sights? Would make it a little more interesting =)
 
Just an idea for the German vs Russian event. Maybe allow only bolt action rifles and SMG's, and with no scopes/sights? Would make it a little more interesting =)

great idea !!!!!!! this will be the first time we are running this event so we can make changes as we go :)
 
german vs russian? damnit and the german cant make it :(

(and sorry for missing events on saturday. been pretty busy)
 
im pretty sure jets were not used on the eastern front during WWII and i dont think they had tanks with advanced armor, speed and fire power.
 
im pretty sure jets were not used on the eastern front during WWII and i dont think they had tanks with advanced armor, speed and fire power.

Ya i know but unfortunately we cannot mod BF3 so we will use what we have, just 2 jets on the German side in proportion to the opponent will have a similar ratio to the numbers of the actual Luftwaffe vs the soviet's at the begging of war. The function of the tank has largely remained the same and we are restricting any guided systems.
 
This is true. We need to maybe hold practice two hours instead of one. That way we can devise a strat and then practice it. If we are going to be competing against these PRO teams, then we all need to hit the grinder and really work on our skills IMO.

Back in the day we used to have practices where we actually practiced. Killer came up with strats before the practice and then told them to us in depth for about 30 minutes/45 minutes and then we got as many people in the server to try them out. And we went undefeated for about 10 scrims/matches. And then we stopped doing that for some reason.

Oh and we also practiced on both Tuesdays and Thursdays.
 
Back in the day we used to have practices where we actually practiced. Killer came up with strats before the practice and then told them to us in depth for about 30 minutes/45 minutes and then we got as many people in the server to try them out. And we went undefeated for about 10 scrims/matches. And then we stopped doing that for some reason.

Oh and we also practiced on both Tuesdays and Thursdays.

yes yes yes back in the days, come to thursday's practice, we will get back to normal soon lol
 
WW2 event was quite fun !!!!! Loved the way it went back and forth, German’s took a base then Russian took it back and Russian ‘s pushed the German’s all the way back to A before the German’s counter attacked to beat the Russian’s all the way back to spawn. Great game !!!! I might invite other clans to this as well the next time which will make it even more fun !!!!

What did you guys think of the event ?
 
The event was great! As discussed yesterday, we need apply a few more restrictions on the US side and possibly the leaders of each side need to do a gear check before starting. I think bringing in more Clans would be a great idea. One thing I believe everyone needs to do before joining the event is READ up on it! It kind of sucks when you constantly have to explain the event to people over and over again. Take a few minutes to know what's going on so the transition from getting everyone on their teams, gear check, and starting the event can be quick and as painless as possible. Killer I will be happy to assist in hammering out the details with you for the next event. Thank you for organizing this event and thank you to everyone who showed up! I had a blast!
 
I really enjoyed the event last night killer. It got a little chaotic at times, but overall was fun considering the limited turnout of players. I think it would have been better also if people understood the rules more clearly, and there was some more strategy/leadership on the teams as far as tactics and working as squads with objectives, etc. Can't wait for the next one!
 
Thanks for the input guys, we will play around with the rules as we develop this event further. Ill do a more in-depth write up of the event the next time we do the event.

Irish, could always use some extra hands on events, I need to put my focus back on the competitive team to put it back on track again.
 
Did someone say bolt action rifles with no scopes/Sights!?!?! Best idea EVER!
 
We will be offering multiple Steam Game prizes for tonight's Zombie event, Be sure to attend!
 

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