- Joined
- Mar 17, 2012
- Messages
- 330
NOTE: Event/Scrim/Match times are subject to change please regularly check this Thread for updates or PM KILLERCANKILL or SurferGuy on Ventrilo for Info
Event Type: Private (eGO members only)
Game Mode: TDM/Rush
Server Settings:
Event Length: 1 hour
Number of players: Pending attendance
Maps: List maps for event here
Objectives/Rules:
The Reckoning is upon us, Will you survive?
NOTE: This is an experimental event, Rules/Objectives are subject to change mid-event at the EC's/Leadership's discretion
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Tuesday, EVENT @ 9pmEST to 10pmEST
The 1942 German / Russian offensive
The anniversary of the German invasion of the USSR was just celebrated. To celebrate the contribution of the Russian forces in defeating Germany in WW2, the BF Division will like to do an event that will try to mimic the scenario that the Russian forces faced during the early days of the invasion. Outnumbered by superior German Armor and caught by surprise the Russian?s suffered heavy losses but counter attacked relentlessly to stop the invasion and drive the German?s all the way back to Berlin.
Map : Caspian Border
Scenario ? The German?s are invading the USSR in the early days of WW2, the soviet troops are caught unaware and must hold ground at all cost possible. While the German?s posses the best armor around the soviet?s have almost an unlimited supply of troops. Can the Soviets hold ground or will the third Reich become the new ruler of the world ?
Map : Caspian Border
German / US forces : 3 Tanks, 1 AA, Jeeps and 2 jets, assorted infantry.
Russian Forces : 1 tank,1 AA, infantry.
Scenario : German?s cap point A and B while Russians cap C,D and E.
German?s push on the border between US side and Russian Side with everything they have while the Russian?s attempt to stop push with infantry and one tank. Leader of the Russian side decides on where the infantry / tank needs to be placed. Infantry re-spawn times reduced.
Russian infantry can respawn anywhere on the map on any point controlled by them while german infantry / tanks can only respawn at base (Attempt to mimic conditions in WW2 where German reserves could only be brought in from Germany )
Objective German : Cap all points and push Russian forces all the way back to spawn, once last point is capped, German?s win.
Objective Russian : Push back initial German offensive and counter attack to cap all points and push German?s all the way back to spawn. Have to cap point A first, cannot cap point B before capping A.
Set up :
General : No Javalins or any lock on weapons.
Infantry respawn times reduced for both sides.
No Mini Map, 3d Spotting.
Normal Damage, regerative health on.
Friendly fire On.
German Settings :
Can only respawn at Base. Must walk to point A to grab 3d Tank. No attack Heli.
Russian Settings :
Cam respawn at any controlled point.
Can only use 1 tank from Base and 1 AA. Cannot use any other armor, jeeps are fine, Jihad jeeps allowed. No EOD bot, soflam or MAV.
Can the Stalin defeat Hitler again or will these be the last days of the Eastern Giant ?
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Wednesday, EVENT @ 9pmEST to 10pmEST
The 1942 German / Russian offensive
The anniversary of the German invasion of the USSR was just celebrated. To celebrate the contribution of the Russian forces in defeating Germany in WW2, the BF Division will like to do an event that will try to mimic the scenario that the Russian forces faced during the early days of the invasion. Outnumbered by superior German Armor and caught by surprise the Russian?s suffered heavy losses but counter attacked relentlessly to stop the invasion and drive the German?s all the way back to Berlin.
Map : Caspian Border
Scenario ? The German?s are invading the USSR in the early days of WW2, the soviet troops are caught unaware and must hold ground at all cost possible. While the German?s posses the best armor around the soviet?s have almost an unlimited supply of troops. Can the Soviets hold ground or will the third Reich become the new ruler of the world ?
Map : Caspian Border
German / US forces : 3 Tanks, 1 AA, Jeeps and 2 jets, assorted infantry.
Russian Forces : 1 tank,1 AA, infantry.
Scenario : German?s cap point A and B while Russians cap C,D and E.
German?s push on the border between US side and Russian Side with everything they have while the Russian?s attempt to stop push with infantry and one tank. Leader of the Russian side decides on where the infantry / tank needs to be placed. Infantry re-spawn times reduced.
Russian infantry can respawn anywhere on the map on any point controlled by them while german infantry / tanks can only respawn at base (Attempt to mimic conditions in WW2 where German reserves could only be brought in from Germany )
Objective German : Cap all points and push Russian forces all the way back to spawn, once last point is capped, German?s win.
Objective Russian : Push back initial German offensive and counter attack to cap all points and push German?s all the way back to spawn. Have to cap point A first, cannot cap point B before capping A.
Set up :
General : No Javalins or any lock on weapons.
Infantry respawn times reduced for both sides.
No Mini Map, 3d Spotting.
Normal Damage, regerative health on.
Friendly fire On.
German Settings :
Can only respawn at Base. Must walk to point A to grab 3d Tank. No attack Heli.
Russian Settings :
Cam respawn at any controlled point.
Can only use 1 tank from Base and 1 AA. Cannot use any other armor, jeeps are fine, Jihad jeeps allowed. No EOD bot, soflam or MAV.
Can the Stalin defeat Hitler again or will these be the last days of the Eastern Giant ?
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Wednesday, EVENT @ 9pmEST to 10pmEST
Event Type: Private (eGO members only)
Game Mode: TDM/Rush
Server Settings:
- Friendly Fire: OFF
- Health Regeneration: ON
- Killcam: OFF
- Vehicles: OFF
- 3D Spotting: OFF
- Minimap: OFF
- HUD: OFF
- Tickets: 2 tickets per person pending attendance
- All unlocks: Enabled
- Player Heath: 100
- Bullet Damage: 50
- Player Respawn Time: 100
Event Length: 1 hour
Number of players: Pending attendance
Maps: List maps for event here
Objectives/Rules:
- Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason
- RU Team/Defenders are Zombies and US Team/Attackers are Humans
- TDM Rules - At the beginning of a round all players will be on the US Team and are asked not to spawn in. One person for every Four players will be designated by ECs as zombies and asked to switch to the RU Team. The Zombies win by converting all Humans into Zombies. Once a Human is Killed by a Zombie they must immediately switch to the Zombie Team (RU Team) and are allowed to respawn as a Zombie. Zombies Win by converting all Humans to Zombies and Humans win by reaching the specified ticket kill count (based on attendance)
- Rush Rules - Attackers are Humans and Defenders are Zombies. At the Beginning of the round for every one Human their will be two Zombies. Once a Human is Killed by a Zombie they must immediately switch to the Zombie Team (Defenders) and are allowed to respawn as a Zombie. The Humans (Attackers) win by destroying all the M-Coms and Zombies (Defenders) win by converting all Humans into Zombies. At all times the Humans must go for the objective and cannot camp, Zombies may camp anywhere on the map and set traps for the Humans.
- Humans are allowed to use any weapon except explosives (C4, Rockets, Frag Rounds etc.) to Kill Zombies
- Zombies are allowed to revive fallen Zombies but Humans cannot revive fallen Humans
- Zombies may use smoke to cover their attack but may not use it to kill Humans
- Zombies are only allowed to used a Knife to Kill/Convert humans
- If at anytime a Human is killed by a weapon other than a Knife by a Zombie, they may respawn or be revived as a Human
The Reckoning is upon us, Will you survive?
NOTE: This is an experimental event, Rules/Objectives are subject to change mid-event at the EC's/Leadership's discretion
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Thursday, Practice MANDATORY @ 9pmEST to 10pmEST
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Friday, RECRUITING EVENT @ ?EST to ?EST
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Saturday, EVENT @ 3pmEST to 4pmEST
Event Type: Private (eGO members only)
Game Mode: Conquest Large
Server Setting: Custom, Infantry Only
Event Length: 1 hour
Number of players: Pending attendance
Maps: Gulf of Oman
Objectives/Rules:
NOTE: This is an experimental Event. Rules are subject to change during the event
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Sunday, MATCH @ 9pmEST
Friday, RECRUITING EVENT @ ?EST to ?EST
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Saturday, EVENT @ 3pmEST to 4pmEST
Event Type: Private (eGO members only)
Game Mode: Conquest Large
Server Setting: Custom, Infantry Only
- Friendly Fire: ON
- Health Regeneration: ON
- Killcam: ON
- Vehicles: OFF
- 3D Spotting: ON
- 3rd Person Vehicle Cam: ON
- Vehicle Spawn Delay: 1
- All unlocks: Enabled
- Player Heath: 100
- Player Respawn Time: 100
Event Length: 1 hour
Number of players: Pending attendance
Maps: Gulf of Oman
Objectives/Rules:
- Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason
- ECs/Leadership will be flying around the map in the Transport Helicopter to observe and enforce rules. If at anytime during the race your team fires upon the chopper, your team will be immediately disqualified from the race.
- Players are divided into 2 person teams per vehicle in a race around a predesignated track (See Map)
[Placeholder Map]
- First team to complete 3 Laps around the track wins
- If at any time during the race the passenger of a team gets killed they may ONLY respawn on the driver, if the driver gets killed the passenger may switch to driver seat and the former driver may respawn as the passenger.
- If both players on a team are killed and/or their vehicle is destroyed then the team may respawn and reclaim their vehicle or spawn on or near a point where their vehicle has respawned. The team must then drive directly to Point A and they restart the lap that they were killed on.
- Rules of the Race change per Lap so please read carefully
- Lap 1
- At the start of the race from point A to B, teams are NOT allowed to do anything but drive
- Once your team reaches point B, the passenger may shoot ONLY their Pistol at opposing teams while remaining in the vehicle for the remainder of Lap 1
- At the start of the race from point A to B, teams are NOT allowed to do anything but drive
- Lap 2
- Once a team completes the first lap by passing point A, the passenger may use any weapon in their possession while remaining in the vehicle including the secondary machine gun of the vehicle
- Lap 3 (Final Lap)
- Once a team completes the second lap by passing point A, anything goes. The passenger may jump out of the vehicle at any time during the 3rd lap and shoot at opposing teams passing by or even set Traps/Ambushes (Mines and C4)
- The Driver though is not allowed to leave the vehicle under any circumstances and must continue towards the Finish.
- Once a team completes the second lap by passing point A, anything goes. The passenger may jump out of the vehicle at any time during the 3rd lap and shoot at opposing teams passing by or even set Traps/Ambushes (Mines and C4)
- Lap 1
NOTE: This is an experimental Event. Rules are subject to change during the event
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Sunday, MATCH @ 9pmEST



























