Neon Annihilator Fix?

Retrosaur

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Joined
Aug 5, 2012
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29
I feel like the Sapper-removal buff by Valve was an extremely bad idea. What this weapon needs is a small movement speed buff (like 2-5%). Even in the teufort sewers, It's extremely hard to hit others with this thing if they have a reasonable distance from you.

What do you guys think? Balanced?
 
Yeah, it's balanced. It's got part of the homewrecker abilities, and it has a separate ability of its own to electrocute wet players. It's more of an ambush weapon than a chase weapon, just like the sniper's machete or the heavy's fists.
 
Yeah, it's balanced. It's got part of the homewrecker abilities, and it has a separate ability of its own to electrocute wet players. It's more of an ambush weapon than a chase weapon, just like the sniper's machete or the heavy's fists.

I guess we will see how will these new abilities work out for the weapon
 
I think it needs a new buff. You cant fix something with a simple sapper removal mechanic.
 
It's pretty balanced in my own opinion. The crits on wet people also apply to those covered in jarate or mad milk. Sapper removal makes it so this weapon turns you into the engie's best friend.

In short, it's a better option than the Homewrecker as I see it. Homewrecker gives you a buff against buildings, but when are you going to melee a building?
 
^ um, all the time?

Anyway, I don't really care. I'll ubersaw pyros just the same.
 
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