- Joined
- Jul 16, 2012
- Messages
- 93
Thank you all who attended the event this evening, and also thank you Meg, Boyle, Anni, Chuck, and Lung for all your help and letting me host this new event idea.
I would love for this event to get smoothed out, so there are obviously a few things that need to be adjusted. For those who did not attend, I will post the outline for the event w/ some new adjustments (shown in bold).
And with that, I would love to hear all of your comments/suggestions on what you think about the event. How you liked it with its current setup and/or how it can be changed for the better. Some things I would love to see suggestions on are listed below.
The only thing left to mention is that on either the next or third run of this event, I will be providing a free copy of Counter-Strike: Global Offensive to the declared winner of the event. So put your forum faces on, and toss some ideas this way!
I would love for this event to get smoothed out, so there are obviously a few things that need to be adjusted. For those who did not attend, I will post the outline for the event w/ some new adjustments (shown in bold).
- Two captains choose their teams
- Each team will have 1 Sniper, rest are Rockets
- Snipers will position themselves in their sniper locations facing each other
- NO-CLIPPING WILL NOT BE USED- Will have LOS of each other and playing field- Will NOT fire rifle/sidearm- Can zoom to spot enemies- Will NOT be shot at by rockets
- All others on teams will be Rockets
- ONLY use bazookas/pazerschreks OR melee- Will NOT fire secondary weapons- Will NOT fire rockets at, or attack Snipers until end of round- Must stay in middle attack field but can take cover- May pass mid-field to attack but ONLY with melee out (once you cross mid-field, you are required to stay as melee)
- After opposing teams rockets have been destroyed, remaining rockets will pursue the enemy sniper
- Must attack Sniper w/ melee weapons ONLY- Sniper is allowed to retaliate w/ melee weapons ONLY- Sniper is allowed to hide/stalk/assault enemy sniper/rockets as MELEE ONLY after his/her team has been eliminated- Enemy sniper is allowed to hunt opposing sniper as MELEE ONLY with his rocket team AFTER opposing rocket team as been eliminated
- FRIENDLY FIRE WILL BE TURNED OFF
- Sent to SPEC after being killed
- Round ends after one of the snipers have been killed
- At end of the event, player with most kills on a sniper is declared as the winner
Your obvious goal as a sniper is to provide your team with enough awareness of their surroundings to destroy the enemy rocket team as fast as possible.
And with that, I would love to hear all of your comments/suggestions on what you think about the event. How you liked it with its current setup and/or how it can be changed for the better. Some things I would love to see suggestions on are listed below.
One thing I feel that needs to be reminded is that when a command is given, please follow it. I need everyone's cooperation, especially on these first few runs, to make sure we get this cleaned up nicely.- Map suggestions- FF OFF or FF ON- Allowed to pass mid-field to melee or restrict teams to stay on their side of the field until enemy rocket team destroyed- Attack/Defend as an alternative game mode
The only thing left to mention is that on either the next or third run of this event, I will be providing a free copy of Counter-Strike: Global Offensive to the declared winner of the event. So put your forum faces on, and toss some ideas this way!



















