Both have the same bad engine![]()
I believe so. The weapon switch is the same, which normally reflects the engine.
I thought that weapon switching is a model thing. As in you could put the css switches into any game supposing you ported the model correctly
Weapon switching is an animation thing, not a model thing. But yes, it is game-independent.
However, CS:GO does have some aspects similar to L4D2, such as the alerts that pop-up and smoke coming out of the guns.