I pay more attention to my battlements spam/VP death ratio![]()
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHH snap!
I pay more attention to my battlements spam/VP death ratio![]()
I pay more attention to my battlements spam/VP death ratio![]()
Haha, keep your K/D up and newbies won't have the chance to kill you.
Or, have a taunt battle with some high-ranking O's when you seed in the morning. That always helps the points.
I see you Drac![]()
my K/D is always high then.i always just duel honorboundmy k/d is always high then.
LOL!!!! Its because you all are babies!!! Lol
I use it know how good a player usually is. Aka not really the exact rank but if you have a bunch of points its a measure of skill and time spent on our servers.
For example : You kill spidey and you lose two points because he is awful
But if you kill Wilson you get 45 points you can see the difference
except the maximum point loss/gain is 25.
and since when do you lose points for killing someone? you lose points for getting killed yourself.
I think if points gained/lost for k/d weren't relative to other players' rankings, the system would work better- in other words, if you gained the same number of points no matter who you killed, and lost the same number of points no matter who killed you. This sliding scale of 2-25 points ruins the system.
Heheh... I don't care about gameME... *twitch*
I used to pay attention with HLStats but when everything reset to Gameme I did not really bother with it, I am curious as to what made GameMe a better choice than HLstats.
I think if points gained/lost for k/d weren't relative to other players' rankings, the system would work better- in other words, if you gained the same number of points no matter who you killed, and lost the same number of points no matter who killed you. This sliding scale of 2-25 points ruins the system.
I don't really see that system working any better. I doubt there will ever be a perfect points system for a game like Team Fortress 2. There's too many things to take into consideration.