A short list of some things to consider while on our neighborhood CS:S Jail server.
-Composed by facecardz
- Wardens
Wardens are the foundation of jail. They are the Dungeon Masters of the Iron Fortress. They control the ebb and flow of the game, and the events that occur therein. It is the role of a warden to:- Keep the round moving
- Provide fresh, Rich game content
- Move the round along
- CTs
CT's are responsible for controlling the t's, and enforcing the wardens orders. This means that they should not allow t's to run off, and to prevent rebellion The role of a CT is to:- Enforce the warden's orders
- Be ready to replace the warden
- Understand and listen to the warden
- Keep the t's from rebelling
- Not be too strict (If a t twitches let it slide)
- Games
Games are the core of a round of jail. Games should be:- Unique and fresh each round(See Cyanide's thread! He has some great ideas: Here)
- Original (INVENT NEW GAMES!!!)
- Fun (The purpose of a game is not to kill the t's but to challenged the ts in some way)
- Ts
T's are the purpose of every round of jail. They are the lab rats for the ct's cruel tricks, and they want revenge. The t's role is to:- Rebel (Find unique ways to take out the cts, either be stealthy or run and gun)
- Compete (Don't want to rebel? Try and get LR by winning the mini games!)
- Teamwork (T's need to communicate, and to help each other out.)
- Fresh maps
Playing the same four maps on repeat is boring. It's a lot of fun to load up those old dusty maps once in a while. It brings variety and and fresh players in the server. It also allows for more freedom of thought, without doing the same routine every round. If you see a map you've never played in the RTV / Next map vote, pick it! We have a large collection of maps for a reason! Use them!
-Composed by facecardz
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