Rebel!

pandA.

EGO Zealot
Joined
Apr 7, 2010
Messages
1,422
In this thread, we will get to show off our rebelling skills. Post some pictures of your score.
0D24DB2C81C28EDEED98FDFDF2693CCAC4BF5E97



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You know... it would have been nice of you to at least photoshop or paint the "Tm" from all names so... yeah.. that.
 
I got excited, thought the old syntax was back for a bit and had a nostalgia trip. Then i saw the tms. Oh god the trademarks!
 
I got excited, thought the old syntax was back for a bit and had a nostalgia trip. Then i saw the tms. Oh god the trademarks!

yeah..i miss the old maps. I think map makers should keep the original maps and instead of taking the same build style and make it into a completely new map. so no canyon 2, no grandmarble 2 etc. Keep the original ones
 
yeah..i miss the old maps. I think map makers should keep the original maps and instead of taking the same build style and make it into a completely new map. so no canyon 2, no grandmarble 2 etc. Keep the original ones

Sorry, but if I were to ever make an openfield v2 for the purpose of making things better and to squash bugs, I would not want the original to be played when the better version is up.
 
Sorry, but if I were to ever make an openfield v2 for the purpose of making things better and to squash bugs, I would not want the original to be played when the better version is up.

Fix it at its source. Cuz you never know, the more updated map may have more bugs.
 
Cuz you never know, the more updated map may have more bugs.
Sources SDK is kind of different than programming or something similar. Changing a trigger brush to open a door a different way isn't really going to cause an issue with something else, other than that door. My changes may or may not fix the issue at hand, but they will NOT create more bugs unless I incidentally leave something disabled during a compile.
also

2012-08-24_00001.jpg

2012-10-22_00001.jpg



And then some counter-rebelling to balance things out. Can't have too much of one thing!


2012-06-20_00001.jpg

2012-04-13_00002.jpg
 
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