10 Tips for Good Sniping

Welcome to eGO new generation where snipers are easy kills for easy solly ;)
You have never played with Nik and Codo.

Nik never plays outside of competitive matches anymore /sadness

but yes, you are right. although, I have seen some snipers since Nik left that rival him.
 
3. Jarate is not always useful, especially in situations where teams are small. The SMG is the Sniper's best weapon for self-defense, and great Snipers can even make their own picks with it against careless ambushers.

5. Don't always aim for the head. If you happen to have a full charge and you see a Scout or any other 125-health class rushing towards you, it's absolutely stupid to aim for the head.

7. Pro Snipers don't track, they twitch aim. Tracking only makes sense on weapons that deal out steady streams of damage. If you track with a weapon that requires precise, singular shots, tracking is ruined by the slightest variation in the opponent's movement. Twitch aim allows you to immediately target the point where you expect the opponent to be without having to compensate for longer than a split second.

Also, stock is not the best rifle by a long shot. In small team situations, the Sydney Sleeper provides much more bang for the buck, and, if going against another Sniper, the Croc-o-Style kit pretty much puts you on top for very little cost.

Jarate/Bushwanker combo is better than SMG for kritz, but even without the pee jar, the Bushwanker still has a quite good frequency for kritz.
 
Jarate/Bushwanker combo is better than SMG for kritz, but even without the pee jar, the Bushwanker still has a quite good frequency for kritz.

NO. DON'T USE THE BUSHWAKA WITHOUT JARATE. Last time I checked kurki and bushwaka had the same crit chance. You're just giving yourself 20% more vulnerability to fire.
 
NO. DON'T USE THE BUSHWAKA WITHOUT JARATE. Last time I checked kurki and bushwaka had the same crit chance. You're just giving yourself 20% more vulnerability to fire.

^

Besides, you can't just say the Bushwacka is better based on crit chance (which is no different). In a competitive setting, there are no such thing as random critical hits.
 
I like how VP gets no credit despite dropping Medics like crazy in UGC HL.

Hi I'm VP.

And I'm also the guy that never talks about sick shots.
 
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"4. Prioritise Targets.
So, you see a heavy medic pair, and they're causing trouble for your team. You wanna take them down, but there's this REALLY bad sniper just standing still over there. There's also a demo walking in a straight line from over there! And it turns out, that pesky spy you thought you just killed has come back! What do you do? Prioritise.

First, go for the spy. Immediate threats to you and possibly your team come first. Kill him, then go on.

Second, go for the medic. Read that again. GO FOR THE MEDIC. He is what's keeping the heavy alive, kill him.

Third, either jarate the heavy if he is in throwing range, or shoot the demo. If the heavy is in range, jarate him then let him die at the hands of your teammates. If you face him alone, you will most likely die. The demo should be an easy target.

Fourth, you finally get to shoot the sniper. Ah, the joy."
NO NO NO
SNIPER FIRST THEN SPY THEN MEDIC! Learn from the $nake :P
 
If the sniper is anyone but $nake, follow Honor's advice. If the sniper is $nake, run, because he's already targeted you.
 
This reminds me of another 10 rules thread. Something about 10 rules to victory? Anyone?
 
Re: heavies and medics.

In general, you want to target medics whenever possible. A dead medic is a medic who is at least 80% away from an uber. The problem is that good medics are smart enough to bounce around and as a result make for miss-able targets.

I'm not so sure that it's as simple as gunning for the medic first and going for the heavy second. Yes, you might have a better chance of taking down both that way if the heavy doesn't scatter, but I think the odds of putting down the heavy on a first shot are significantly higher than the medic.

YMMV if you're $nake. Who, btw, is the only sniper I see on the server who consistently is productive even when a sniper might be the worst choice for a particular situation.

Which gets me to my next point: being a good sniper is about knowing when not to be a sniper. Are there four other snipers on the team? Then it's a bad time to be a sniper. Is the team pinned by large grouping of the other team such that serious damage is going to need to be done to get out? Then it's a bad time to be a sniper. Are spies running rampant? Then it's a bad time to be a sniper.

Every class has its place in the game and times at which it shines, but it feels like snipers, even more than spies (excluding the best, of course, who tend to wreak havoc no matter the situation--but exceptions don't invalidate general rules), love to stick with their class even when they're killing their own team by refusing to change.

-----

For the record, I like to roll with the stock sniper rifle, jarate, and the bushwacka. Jarate can really be great against good teams that tend to attack as a group rather than in single file succession. Sometimes I wish I had the smg but those tend to be for selfish, I don't like dying reasons.
 
Like YOU would know how to play sniper, you... uh, you... ... ... dirty gym shirt!



( nice guide :) )
 
Like YOU would know how to play sniper, you... uh, you... ... ... dirty gym shirt!



( nice guide :) )

You're still a voodoo-cursed old boot....and hey, I do smell like that!
 

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