Hi eGO,
I used to make maps for a hl2 mod called zombie panic source, and when I participated in the hot potato event I thought you guys would have some ideas on making a map for the event.
I'm downloading source sdk right now and going to configure it for dod:s, but I haven't made a dod:s map yet.
EDIT* Confirmed and works.
I was wondering do you guys have a layout that you guys can recommend? Also where can I find the set of rules for the event?
EDIT* Hey guys, here is the file for my first dod map, dod_volleyball_b1
Basically you throw nades at each other and there is one crate for both teams that has unlimited nades. There is a glass divider in the middle that separates the field. I also added a timer that we can configure in game. I also made it so people spawn in a room and teleport on a brick wall to jump down (onto water to avoid damage). I added hurt triggers on top of wall to keep people from staying up there too long to avoid nades. (see third screenshot)
Hot potato concept will probably not work on this map (no cooking nade rule) since the field is too big.
File: http://www.sendspace.com/file/e80s3u
Screenshots:
Video:
No sound due to bad upload.
[ame]http://youtu.be/60W2FlbWB-I[/ame]
[ame]http://www.youtube.com/watch?v=60W2FlbWB-I[/ame]
I used to make maps for a hl2 mod called zombie panic source, and when I participated in the hot potato event I thought you guys would have some ideas on making a map for the event.
I'm downloading source sdk right now and going to configure it for dod:s, but I haven't made a dod:s map yet.
EDIT* Confirmed and works.
I was wondering do you guys have a layout that you guys can recommend? Also where can I find the set of rules for the event?
EDIT* Hey guys, here is the file for my first dod map, dod_volleyball_b1
Basically you throw nades at each other and there is one crate for both teams that has unlimited nades. There is a glass divider in the middle that separates the field. I also added a timer that we can configure in game. I also made it so people spawn in a room and teleport on a brick wall to jump down (onto water to avoid damage). I added hurt triggers on top of wall to keep people from staying up there too long to avoid nades. (see third screenshot)
Hot potato concept will probably not work on this map (no cooking nade rule) since the field is too big.
File: http://www.sendspace.com/file/e80s3u
Screenshots:
Video:
No sound due to bad upload.
[ame]http://youtu.be/60W2FlbWB-I[/ame]
[ame]http://www.youtube.com/watch?v=60W2FlbWB-I[/ame]
Last edited:

















