Openfield v2 changelog

RedDragonKnight

EGO Is My Life!
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ba_jail_openfield_v2

-sky is not as gloomy
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-added a ramp from the cellblock tower into the race/maze area
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-removed couch game
The area is reserved for a future underground passageway if I ever figure out how I want to handle that and then get around to implementing it.

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-deag toss ramp now has numbers
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-added a railing on the concrete area outside of armory to better signify its status as an autowant
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-sand covers the teetertotter so there is actually a reason it won't move now
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-fixed some misaligned textures
-the issue with the automatic doors should now be fixed
-removed glocks, all T handguns are now either p228s/usps.
-gave kevlar to both teams
-bhop should now be easier
-added a random weapon spawn near the pyramid climb
-added an extra button or two to push in order to activate share it maybe
-both vent openings will no longer be simultaneously closed
-healside vent now has a break in sight where the vent branches off into heal
-gun in the vent is now closer to the vent cells

Last change I made was to protect the map from being decompiled.
 
Last edited:
Idea for the underground area TBD

A room full of teleporters that will quickly take you to different parts of the map that are a distance away, such as pyramid climb and pool. Also make it so Ts spawn a few feet apart from where CTs spawn at

This allows easy exit of cell block and quick beginnings to a game in pool and such

It also allows fabulous rebelling opportunities for Ts to hop into another teleporter and go hide.
 
You can make the underground thing like that teleporter on that one map forgot what the name was but the teleporter transports anyone who goes in to a random location on the map
 
Where the couch game was RDK is building Mr. Snappy a new room
 
nice. i dont like the extra button to share it mabye tho, just making me have to learn more.
 

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