- Joined
- May 11, 2011
- Messages
- 5,355
ba_jail_openfield_v2
-sky is not as gloomy
-added a ramp from the cellblock tower into the race/maze area
-removed couch game
The area is reserved for a future underground passageway if I ever figure out how I want to handle that and then get around to implementing it.
-deag toss ramp now has numbers
-added a railing on the concrete area outside of armory to better signify its status as an autowant
-sand covers the teetertotter so there is actually a reason it won't move now
-fixed some misaligned textures
-the issue with the automatic doors should now be fixed
-removed glocks, all T handguns are now either p228s/usps.
-gave kevlar to both teams
-bhop should now be easier
-added a random weapon spawn near the pyramid climb
-added an extra button or two to push in order to activate share it maybe
-both vent openings will no longer be simultaneously closed
-healside vent now has a break in sight where the vent branches off into heal
-gun in the vent is now closer to the vent cells
Last change I made was to protect the map from being decompiled.
-sky is not as gloomy
-added a ramp from the cellblock tower into the race/maze area
-removed couch game
The area is reserved for a future underground passageway if I ever figure out how I want to handle that and then get around to implementing it.
-deag toss ramp now has numbers
-added a railing on the concrete area outside of armory to better signify its status as an autowant
-sand covers the teetertotter so there is actually a reason it won't move now
-fixed some misaligned textures
-the issue with the automatic doors should now be fixed
-removed glocks, all T handguns are now either p228s/usps.
-gave kevlar to both teams
-bhop should now be easier
-added a random weapon spawn near the pyramid climb
-added an extra button or two to push in order to activate share it maybe
-both vent openings will no longer be simultaneously closed
-healside vent now has a break in sight where the vent branches off into heal
-gun in the vent is now closer to the vent cells
Last change I made was to protect the map from being decompiled.
Last edited:





















