DoD:S Update OPEN BETA!

I dino about betas (OO) I'll let other people have at it having freezes and other issues during gamas is not my cup of tea.
 
I will have to agree with you on that. But it is good to know that they are working on somthing. Hasn't been an update to DOD:S in years.

Please let the medic come to life!

Numb3rs
 
no medic from what ive been reading about it the last few days.

the good: its an update to my favorite mp game.
the bad: 5 people playing it already and its ticking me off that it doesnt let me even download it.
 
Just wait man. I am willing to bet by this time tomorrow you'll be complaining that there aren't enough servers :P


KP
 
Sounds awesome!

Especially this : friendly players no longer collide with each other.

w00t, no more blocking!
 
Changes in this update:

- added Dod_Palermo, updated map based on Dod_Salerno by Insta
- added Steamworks features, including achievements and player avatars
- added Nemesis and Revenge
- added Freeze Cam
- friendly players no longer collide with each other
- many particle systems have been improved
- changed the algorithm for bullet spread to be more like the original Day of Defeat
- reduced Garand recoil
- View position is now adjusted when zoomed with rifles and sniper rifles to help with player visibility around corners
 
Even tho blocking is annoying as hell, it keeps an aspect of realism in the game. If anything, I think they should make it a server option, like friendly fire.
 
[quote1211567938=LoneStar]
Even tho blocking is annoying as hell, it keeps an aspect of realism in the game. If anything, I think they should make it a server option, like friendly fire.
[/quote1211567938]


this is why we all need to playtest this beta and post constructive criticism in the official forum.
i for one will like this, as it cuts down on map exploits (boosting to areas not meant to be reached) and also i wont be getting nade killed so often in hallways where the guy behind me wont move even though im yelling GRENADE GRENADE!!!

mostly im looking forward too the engine switch though. better particle effects = cool new stuff for custom mappers. and dual/quad core support is nice as i got one of them. hope my frames boost cuz my video card kinda sucks
 
can't wait for the beta to come out. I checked the steam forums and it looks like everyone is still waiting for the beta to be released. Hopefully it comes out some time today. :|
 
the beta is out, im downloading it as I type this, can't wait :)

for those of you who don't have automatic beta participation updates on in steam. just connect to this server that is running beta and it will ask you if you wish to install the beta

208.43.143.57:27015
 
To get the new beta:

In Steam go to Settings. Click Change, and choose Steam Client Candidate. Restart Steam. It'll be in you uninstalled games list.


KP
 
The Garand once again ROCKS! There are a few bugs, but many show-stoppers. Also, I had to turn most of my video settings down to get a good frame rate in 1440x900.


KP
 
I am pretty disgusted with the changes. This is just my opinion, and everyone's entitled to their own opinion so don't get mad at me please.

The update reminds me of TF2 way too much. It's like they're taking all the features of TF2 and implementing them into DoD:S.

Freeze Cam - Ridiculous. I know it can be turned off, but that's not the point. The point is that they're taking TF2 features and acting like DoD:S should have them too. The freeze cam goes well with TF2, but it just doesn't fit in this game.

Nemesis and revenge - Also a feature of TF2 if I recall correctly. I just don't see why they're having this mentality "implement all the stuff from TF2 into DoD:S". Nemesis and revenge isn't necessary at all, and I really don't see the point of it.

No collision - Another feature that TF2 has. Now we can't boost people anymore or stack. I don't see what the problem was with people stacking/boosting, if they're doing it to use an exploit have an admin take care of them.. why change a game setting? I don't like seeing plugins/game changes taking over just because some people can't play the game right.

Reduced Garand recoil - I don't think this was necessary either, it's not like the recoil brought you looking at the sky.. and it's not hard to pull your mouse down.

Can't change name in game anymore - Yet another thing that TF2 has, your name is set to what your Steam Friends name is. What's the point of not allowing people to change their name in game? Why can't in game names and Steam Friends names be different?

Achievements - TF2 is big on these, and apparently they thought it was necessary to bring achievements over to DoD:S too. Once again, I don't see the point of this. It's just going to cause people to farm them just like they do in TF2.

Sniper zoom - Kind of ruined the sniper by making your scope go to the right of your crosshair. What was the point of this? What's wrong with the current zoom?

Avatars on scoreboard - Isn't this what TF2 has also? Just what we needed.. getting to see everyone's avatar. All this does is clutter the scoreboard even more, I don't think anyone really needed to see other people's avatars that bad.

That's all I have to say now. I don't see the point of implementing a bunch of TF2 stuff into DoD:S. If I wanted TF2 stuff I'd go play TF2.

TF2 != DoD:S
 
Dont worry brother I'm not angry or anything but just by your post you seem rather confused about the update haha

[quote1211592196=Desert Fox ]

Nemesis and revenge - ...and I really don't see the point of it.
[/quote1211592196]
Well the 1st point would be to add something fun into the gameplay... thats basically like saying whats the point of HLStats tracking your victim list?

[quote1211592196=Desert Fox ]
No collision - I don't see what the problem was with people stacking/boosting...
[/quote1211592196]
Well if it makes both yours and my job admining easier then I dont see why you would have a problem with it. Plus, I dont know about you, but I'm sick of dying from a nade cause a teammate wont move.

[quote1211592196=Desert Fox ]
Can't change name in game anymore - ...What's the point of not allowing people to change their name in game?
[/quote1211592196]
Again refer to previous point of making Admining easier.

[quote1211592196=Desert Fox ]
Achievements - ...Once again, I don't see the point of this.
[/quote1211592196]
Well 1st off since theres no unlockable weapons there really wont be any farming happening and you really dont have to pay attention to achievements if you dont want to. It gives us something new to look foreward to, which in a game this old is desperately needed.

[quote1211592196=Desert Fox ]
Sniper zoom - ...What was the point of this?
[/quote1211592196]
See "Leaning Eye Point Fix"... or basically making your vision more in line w/ what other people see. This is supposed to help you when you come around a corner and being able to see others at the same time they see you, instead of them getting the jump on you. I.E. Before the change: they see your entire side of your body, you still see the wall... you just died.

*Also helps w/ people not being able to glitch door frames, window sills ect.

[quote1211592196=Desert Fox ]
That's all I have to say now. I don't see the point of implementing a bunch of TF2 stuff into DoD:S.
[/quote1211592196]

I dont see the point either lol. The others I mostly agree with, freeze cam not needed unless they're moving the Episode 2/TF2 Facial animations to DoD. The Garand recoil isnt so bad, they said it was to make it more competitive w. the extreme accuracy of the Kar (which was improved w. COF tweak). Avatars on scoreboard dont bother me but I think we have a fix for it that the TF2 Division uses, correct me if I'm wrong.

Pretty much anything that gets people excited about DoDs again or gets new people to join I'm all for.
 
Hopefully they change the movement while crouching or prone, its too slow. Aiming with the rocket and mg seems a bit loose.
 
The things I like best so far are that movement once again feels like 1.3 (Nice and smooth) and the CoF changes. Now you can aim for the head hit them in the head.


KP
 
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