- Joined
- Feb 1, 2013
- Messages
- 88
Alright, so I am here today (or at the time of writing, tonight) to proffer some advice to my fellow TF2ers. Too often in gameplay we have seen other players have their various "derp" moments, and I am here to give a few tips to eliminate those.
Scout: Jump, jump, and jump some more. Running fast is great, except when you run right into that crocket or that flamethrower. A good scout not only utilizes speed, but also the double jump! Call me crazy, but a midair dodge may just result in life and not death.
Soldier: Besides learning to rocket jump, learn not to solely rely on your primary. You may be slow, but you pack quite a punch - so make sure to arm yourself with an apt secondary, in my case (due to lack of weapons), it's the default shotgun. In cases where the rockets just wont do, or you're out of loaded rockets, grab that secondary!
Pyro: Spycheck and extinguish. Need I say more? As a Pyro, you are the first line of defense against those pesky Frenchmen, and you also are the one who can save your fellow teammates from perishing in a ball of fire. A note to the teammates who are on fire - run TOWARDS the FRIENDLY Pyro. I can't tell you the times I have had players complain about me not extinguishing them when they are 100 feet away!
Demoman: Grenades may be nice, but stickies are better. Learn the ways of the launcher, and also learn the 100 unique ways of destroying a sentry. Demomen are wonderful sentry busters, so if you see one (yes, even a mini) - TAKE IT OUT. (And not on a date, mind you.)
Heavy: DA DA DA DA DA DA. Fun, but boring after a bit. My only thing to say is check your back constantly for spies, and protect the Medic that is healing you. You have a Sandvich for a reason - give it to your Medic, he gets hungry too!
Engineer: Build. Fast. Teleporters first, sentries next, dispensers last. Sound crazy? Well, it's not. Start off with a tele at your spawn, drop another at your desired location, get a sentry to cover it, upgrade the sentry to at least Lvl 2, and then get to work on that dispenser to finish upgrading everything else. Gotme pardner?
Medic: Heal - not just your secret lover, the Heavy, but EVERYONE. Scouts, Spies, Pyros, everybody benefits from a good heal. Also, if you are unsure as to when to pop an uber, better early than late (#whenurdead). Coordinate with teammates and have them signal you when to pop. Personally, I tell my Medic that when I say "Go Go Go!" - thats the time to pop it.
Sniper: Aimbot.exe crashed. Oh shucks, guess I will have to aim for the heads manually. Also dont be afraid to bodyshot the weaker classes, it's easier and the faster you kill them the more time you have to shoot another enemy. In addition - PRIORITIZE YOUR TARGETS. See a Heavy, Medic, and Scout approaching? Not sure which to shoot? Take a guess. (Jeopardy music.....) Answer: Medic, Heavy, Scout. Confused as to why? Medic - healer - kill him so he cant continue healing the Heavy which you should have headshotted by now - and then continue to bodyshot (or headshot) the Scout. We good? Easier than a Koala Bear mate!
Spy: I said a stab, stab, stabbity, stab. Similarly to the Sniper, prioritize your targets. Medics, Engi Nests, Heavies. Avoid the Pyros (I am looking at you, Meep), and learn to stair/corner stab. Not sure how to? Watch some YouTube vids.
Overall, hope this game some sort of insight. Got any other tips/tricks? Post them below! Also feel free to comment below as to how you liked this post!
Scout: Jump, jump, and jump some more. Running fast is great, except when you run right into that crocket or that flamethrower. A good scout not only utilizes speed, but also the double jump! Call me crazy, but a midair dodge may just result in life and not death.
Soldier: Besides learning to rocket jump, learn not to solely rely on your primary. You may be slow, but you pack quite a punch - so make sure to arm yourself with an apt secondary, in my case (due to lack of weapons), it's the default shotgun. In cases where the rockets just wont do, or you're out of loaded rockets, grab that secondary!
Pyro: Spycheck and extinguish. Need I say more? As a Pyro, you are the first line of defense against those pesky Frenchmen, and you also are the one who can save your fellow teammates from perishing in a ball of fire. A note to the teammates who are on fire - run TOWARDS the FRIENDLY Pyro. I can't tell you the times I have had players complain about me not extinguishing them when they are 100 feet away!
Demoman: Grenades may be nice, but stickies are better. Learn the ways of the launcher, and also learn the 100 unique ways of destroying a sentry. Demomen are wonderful sentry busters, so if you see one (yes, even a mini) - TAKE IT OUT. (And not on a date, mind you.)
Heavy: DA DA DA DA DA DA. Fun, but boring after a bit. My only thing to say is check your back constantly for spies, and protect the Medic that is healing you. You have a Sandvich for a reason - give it to your Medic, he gets hungry too!
Engineer: Build. Fast. Teleporters first, sentries next, dispensers last. Sound crazy? Well, it's not. Start off with a tele at your spawn, drop another at your desired location, get a sentry to cover it, upgrade the sentry to at least Lvl 2, and then get to work on that dispenser to finish upgrading everything else. Gotme pardner?
Medic: Heal - not just your secret lover, the Heavy, but EVERYONE. Scouts, Spies, Pyros, everybody benefits from a good heal. Also, if you are unsure as to when to pop an uber, better early than late (#whenurdead). Coordinate with teammates and have them signal you when to pop. Personally, I tell my Medic that when I say "Go Go Go!" - thats the time to pop it.
Sniper: Aimbot.exe crashed. Oh shucks, guess I will have to aim for the heads manually. Also dont be afraid to bodyshot the weaker classes, it's easier and the faster you kill them the more time you have to shoot another enemy. In addition - PRIORITIZE YOUR TARGETS. See a Heavy, Medic, and Scout approaching? Not sure which to shoot? Take a guess. (Jeopardy music.....) Answer: Medic, Heavy, Scout. Confused as to why? Medic - healer - kill him so he cant continue healing the Heavy which you should have headshotted by now - and then continue to bodyshot (or headshot) the Scout. We good? Easier than a Koala Bear mate!
Spy: I said a stab, stab, stabbity, stab. Similarly to the Sniper, prioritize your targets. Medics, Engi Nests, Heavies. Avoid the Pyros (I am looking at you, Meep), and learn to stair/corner stab. Not sure how to? Watch some YouTube vids.
Overall, hope this game some sort of insight. Got any other tips/tricks? Post them below! Also feel free to comment below as to how you liked this post!
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A good sniper such as myself, GTR, Seph, GamingRobot see that as the easiest target in the game.








