- Joined
- May 8, 2011
- Messages
- 518
I'd be in for a test run! Looks fantastic.

After extensive testing with bots... I have removed about half of the map. I wasn't really considering the fact that the HL2 engine just can't handle a huge amount of wide open areas and polys... so there really isn't any more "above ground".. and the tunnels/underground has been expanded.
BUT its been named now! DrW_underground![]()
Actually the Source Engine can handle outside areas and open areas that are medium sized and even large for the most part and if handled correctly.
Not with the level of detail I like to put into my maps!
Not with the level of detail I like to put into my maps!
Sweet! CSS sure could use some fresh map meat.