- Joined
- May 2, 2012
- Messages
- 631
Been toying with this idea the past few days after I had a successful round of dueling. Dueling right now is very limited in its scope.
"Kill the other guy more times than he can kill you before the round ends."
A fairly straight forward concept but add that in to a pub you have to gamble on the skill level of your teammates and your opponents teammates into the duel. Trying to decide between focusing on the duel or being a team player is a hard choice that more than once turned a what would have been a challenging duel into a cake walk for me due to the skill difference in teams.
To me just limiting a duel to cover how many times I killed someone is limiting what I want to get from a duel. Not a single score but to truly see how my skills in a class stack up against theirs. Taking this desire and the previous mentioned aspect of a team I have thought up this solution.
A duel with multiple differently tracked stats that would cover different aspects of the classes actions in both the dual and game. To help also make the teams balanced in skill I also concluded that using bot AI's over players in a 9 vs 9 CP match would give the best results.
Why?
9 v 9
A full team against another. It requires strategy, makes the rounds less chaotic and more organized and above all helps show ones true skills in a given class.
Bot AI's
If you have ever played offline or been on a server with nothing but low level bot AI's I'm sure you can recall how dumb they were and just went about the basic strategy of run to the goal and shot anything that's a different color. In a 9 v 9 duel match this is perfect as if both sides bots in general are equal and always fight each other to a stalemate and change to the class roster will tip the scales of the match for or against that team depending on that skill with the class they chose.
Example
Two people want to see once and for all who is the better medic. Medic as a support class its hard to have a proper duel as they end up being determined by how well your team/pocket players with you. If they both dues on teams of 9 v 9 consisting of bot AI's their skills as a medic will not only determine the tide of the battle but show who is the better medic through different static's. Healing done , survivability over all, total kill assist average, personal kills, duel kills, ubers deployed, damage done, death , all this data can be factored and points assigned and granted from each category. At the end of say 3 to 5 rounds the average of all this data can be calculated to show each medic's skill in these areas and then the victor could be truly decided based on who has the highest score.
I am still working on this but what do you all this of what I have so far? Currently is like a combination of the best of GameMe, dueling and TF2 stats in its own kind of matchup from how I see it.
"Kill the other guy more times than he can kill you before the round ends."
A fairly straight forward concept but add that in to a pub you have to gamble on the skill level of your teammates and your opponents teammates into the duel. Trying to decide between focusing on the duel or being a team player is a hard choice that more than once turned a what would have been a challenging duel into a cake walk for me due to the skill difference in teams.
To me just limiting a duel to cover how many times I killed someone is limiting what I want to get from a duel. Not a single score but to truly see how my skills in a class stack up against theirs. Taking this desire and the previous mentioned aspect of a team I have thought up this solution.
A duel with multiple differently tracked stats that would cover different aspects of the classes actions in both the dual and game. To help also make the teams balanced in skill I also concluded that using bot AI's over players in a 9 vs 9 CP match would give the best results.
Why?
9 v 9
A full team against another. It requires strategy, makes the rounds less chaotic and more organized and above all helps show ones true skills in a given class.
Bot AI's
If you have ever played offline or been on a server with nothing but low level bot AI's I'm sure you can recall how dumb they were and just went about the basic strategy of run to the goal and shot anything that's a different color. In a 9 v 9 duel match this is perfect as if both sides bots in general are equal and always fight each other to a stalemate and change to the class roster will tip the scales of the match for or against that team depending on that skill with the class they chose.
Example
Two people want to see once and for all who is the better medic. Medic as a support class its hard to have a proper duel as they end up being determined by how well your team/pocket players with you. If they both dues on teams of 9 v 9 consisting of bot AI's their skills as a medic will not only determine the tide of the battle but show who is the better medic through different static's. Healing done , survivability over all, total kill assist average, personal kills, duel kills, ubers deployed, damage done, death , all this data can be factored and points assigned and granted from each category. At the end of say 3 to 5 rounds the average of all this data can be calculated to show each medic's skill in these areas and then the victor could be truly decided based on who has the highest score.
I am still working on this but what do you all this of what I have so far? Currently is like a combination of the best of GameMe, dueling and TF2 stats in its own kind of matchup from how I see it.


















