Need some competitive tips

frozenfangs

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Mar 10, 2013
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Hey, just your average everyday fangs here. I was wondering, how does one go about getting into competitive play? :huh: Better yet, is there a checklist of things I should have before seriously considering it, I was hoping to do Highlander Pyro or Medic.
I know time invested into classes is important, and how much TF2 you've actually played matters too. I'm currently at 820 hours of TF2, 110+ on Pyro, 72 on Medic. I'm not sure if that's good or not, but from the small amount of what I've seen of competitive, people like to see 1000+ hours of TF2 and a good chunk of that time in the class you want to actually play.

I think I read somewhere that edge-gamers has a competitive team, can't remember, do they do training for interested folk?
 
Protect the med and talk to your team. Communication is half the battle.
 
Alright, I do all that already, is that it though? I did watch star's video about competitive pyro, and I acknowledge that it's mostly not for fragging, but a guardian of all that is holy and good on your team that enemy spy's, demomen, and ubered enemy players would love to do naughty things with.
 
Hours logged into TF2 doesn't necessarily judge how good you are.

In any case, you don't have to be absolutely stellar to get into competitive.

You can start by doing lobbies on tf2lobby.com or finding some PuGs. (#tf2.mix.nahl is pretty good.) Link

If you want to get into the competitive team, you can just ask. Refer to the leadership roster. (Which shows that PepperRabbit is currently the Advisor for competitive.)

You should know that competitive is a learning experience. There aren't any real prerequisites.
 
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Hours logged into TF2 doesn't necessarily judge how good you are.

In any case, you don't have to be absolutely stellar to get into competitive.

You start by doing lobbies on tf2lobby.com or finding some PuGs. (#tf2.mix.nahl is pretty good.) Link

If you want to get into the competitive team, you can just ask. Refer to the leadership roster. (Which shows that PepperRabbit is currently the Advisor for competitive.)

You should know that competitive is a learning experience. There aren't any real prerequisites.

Ah thank you Goz, I've messaged PepperRabbit, and I'm scoping out TF2lobby now. This was incredibly helpful.
 
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First two games I played in lobbies, lost miserably, barely stood a chance against this heavy and his Kritz medic. I played Medic, because it seemed like people aren't too partial to seeing a pyro in 6's.
"WELCOME TO LOBBIES YA NOOB."
 
What I don't understand is... Why is there this HUGE gap between competitive and pubs? No, I wasn't expecting to come into lobbies and dominate and do as well as I sometimes do on pubs, but where's the transition here? Going from derps that choose to attack the heavy over the medic to the lobbies where the medic is priority target #1, no exceptions, and then I feel like I'm the derp all of a sudden, like I'm playing a whole new game. People laughing at mistakes I don't even know I'm making, hell I got some slang thrown at me I didn't even understand "This medic is SO lit".

I dunno, it feels like it's a MUCH bigger step than it should be.
I'll try some more tomorrow, maybe shy away from medic.
 
There is sometimes a Gap between competitve players and pubs. Some competitve players just do lobbies and Pug NA because they want to get away from pub servers that sometimes have W+m1 pyros and other derpness. Some players will be harsh agaisnt others for their skill level but they don't see that at one point they were in your shoes and were new also. Just know that there will always be someone better than you in TF2. Your goal is to be better then that person one day. Practice, Practice, Practice. That's all I can say and never give up. Competitve will be fun when you start to get the hang of it. Till then, It's a learning experience.
 
tf2 lobby is the good place to start off. If you want to join a match with me I don't , mind joining your games.
 
Hours logged into TF2 doesn't necessarily judge how good you are.

In any case, you don't have to be absolutely stellar to get into competitive.

You can start by doing lobbies on tf2lobby.com or finding some PuGs. (#tf2.mix.nahl is pretty good.) Link

If you want to get into the competitive team, you can just ask. Refer to the leadership roster. (Which shows that PepperRabbit is currently the Advisor for competitive.)

You should know that competitive is a learning experience. There aren't any real prerequisites.


Let me add to the above since I'm in the same position as you frozenfangs.
tf2lobby can be a un-welcome place for a newbie to comp play, you'll need to grow a thick skin & just keep trying to get in a match.
#tf2mix http://steamcommunity.com/groups/tf2mix is more "relaxed or forgiving", same with Crit-Fail PUG & FaiLeague http://steamcommunity.com/groups/critfail

And I know you said you were looking for HL play but check out NA 6v6 newbie mix http://steamcommunity.com/groups/na6v6newbiemix http://teamfortress.tv/articles/view/52-introduction-to-competitive-tf2-part-1. Events every Saturday night & a great place to learn & get coached on 6v6 play (still useful for HL).

As for the eGo competitive team, here's hoping their more responsive to you then then they have been for me
 
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What I don't understand is... Why is there this HUGE gap between competitive and pubs?

Pubs are very disorganized, and generally the objective (push cart, capture points, etc) is secondary to getting frags. To be honest, when I'm playing in pubs I'm usually working on my skills (stabs, rocket jumping, flare aim, etc) rather than trying to complete the objective. Even though the skill level of individual players in lobbies a lot of times isn't much higher than pubs, the people are usually somewhat working as a team, and this makes the overall team better (synergy). This is why you can do decently well in a pub but when you get into a lobby you probably won't do so well. My advice is to start playing lobbies, though I would definitely not recommend starting as a 6s medic. I'd say start playing as pyro in highlander (you'll know it's a highlander game because there will be 18 slots instead of 12).

I wouldn't recommend getting into pugs (tf2.mix or tf2.pug) until you have at least 100 lobbies, mostly as your best class.
 
I don't have a specific class, I play every class equally :3

Except heavy. I hate heavy.

But yeah, just practice until you don't get slang you don't understand. It's the only way.
 
As I said before it's a learning experience, Fangs. You'll eventually get the hang of it.

First two games I played in lobbies, lost miserably, barely stood a chance against this heavy and his Kritz medic. I played Medic, because it seemed like people aren't too partial to seeing a pyro in 6's.
"WELCOME TO LOBBIES YA NOOB."

It happens. You'll get better with time.

Of course people aren't ok with a Pyro in 6s. (In some situations, people will off-class to Pyro though.) The typical 6s setup is 2 Scouts, 2 Soldiers (1 pocket, 1 roamer), 1 Demo, and 1 Medic.

I highly suggest you do some reading. I've read lots and lots of resources on TF2 in general, from classes to competitive play, etc. Keep in mind that the best way to get acquainted with competitive is personal experience though.

Wiki Page

Intro to Comp
 
We should make a crappy competitive team of just eGO comp noobs, and see how badly we do in lobbies ha (No, but really, I'd rather not get yelled at by random people). But, you have to remember that some of these people only play competitive for hundreds and hundreds of hours, and some people probably have played other games competitively in the past as well - the expectations and the objectives are different, so.. yea, I guess comp TF2 IS a different game. (But really, what do I know)
 
Pretty much as pyro, all you do is spy check and guard... Pretty much your job in competitive. It may seem boring but your team will love you for it and you could win the game just by doing that. It is also a good idea to run the homewrecker in case if you see your engie's stuff has been sapped you can quickly run over and take the sapper of and keep the sentry up
 

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