Train/Teach

Brimestone420

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Apr 7, 2013
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I had a brain storm last might after realism. Maybe we could set up a day and time that some of the more advanced and knowledgeable players here on who can teach and or train those like me to be better in dod. meaning as in those who dont often get to play and would like to better their abilities. If this is at all possible please let me know.
 
I would love to be a part of this and help out.
I also need help on game tweaks. Reading about how to do them is just not the same as being instructed by a real person.
 
Boyle you are already a great player, but brime I think I can give you a few basics to help you out. I'm going to make a video tutorial on how to play the awesome game for beginners, even though I am not the best player out there.
 
Meg will be adding a "boot camp" map to our events starting next week .... this event should provide opportunity for our dods players to bone up on weapons and strat
 
Though I'm not the best player in in eGO, but I'd be willing to help you use the rifleman class!
 
The only two classes IM good with are mg and rocket all others I kill about 5 and die darn near 60times lol
 
Boyle you are already a great player, but brime I think I can give you a few basics to help you out. I'm going to make a video tutorial on how to play the awesome game for beginners, even though I am not the best player out there.

IM more of hands on type
 
Brime, the best way to get good at this game, is to just play. The only reason I play Support and MG as my two main classes is because when I first started playing DoDS I was following Capt. Goomba around and he was trying to get the achievements. Just get use to the way the guns work, and find which class works for you.
 
Brime, the best way to get good at this game, is to just play. The only reason I play Support and MG as my two main classes is because when I first started playing DoDS I was following Capt. Goomba around and he was trying to get the achievements. Just get use to the way the guns work, and find which class works for you.

I tend to agree with this idea. I use the rifleman class well due to the fact that when I first started playing I joined a clan that restricted all new members to only that class. You can branch out from there, but often for the most part its getting a feel for the weapon.

Now granted, there are some tips and tricks that can be shown to you; these can improve your gameplay slightly with some practice. For one, crosshair choice is critical, I myself prefer either dot as small as it goes or the plus sign as small as it goes; color is also important here, you'd want to pick a color that you can track and doesn't get lost in the background colors of the map or character skins. I often use red, white or yellow depending. How to strafe and be unpredictable in your strafe (patterns can be recognized and next thing you know players start aiming right everytime they see you ;) ). How to vary and time your bursts on the MG if you are spamming a choke point as not to make a pattern (fairly simple with a little practice). How to quick scope/weapon swap/weapon drop/grab, these are a bit more advanced and not really needed.

Key binds and a 5 button mouse can help. I have a 5 button mouse with my two extra buttons bound to say !medic and to key my mic. This keeps my left hand free for pure navigation and reload, ect.

Leaning the play style for the class also helps. Support generally tend to crouch while firing, rifleman tend to strafe left and right between shots and just like a sniper will often peek. Assult tend to charge and fair extremely well in close quarters. Snipers and MG's work best in choke points or can move on the tails of a rush to add suppression(though don't expect to last long in these situations, at least if the other team is worth their salt ;). Rocket is somewhat multi-class. I've seen people run and gun with rocket, though generally they are in my opinion more for opening up choke points, or getting that pesky camper out of a window. Sniper is suppression and can run and gun as well. Often they hold down wider areas so that team members can push forward, and offer suppression when attempting to take objectives. Granted these are just my views and uses for these classes, I've seen support be snipers and snipers be better then riflemen. I've seen MG rushers and rocket campers, it's all how the class fits your play style.

Play the game with a goal in mind can help as well. Want to work on accuracy? Grab a rifleman class for a few rounds. Often you'll find you need to hit with that first shot or be blasted in automatic spray. Know a map well enough to know the close quarters bits that are critical to objectives? Grab support or assault and hold em down so your team can advance. Wanna hold down open or choke points that are critical to winning the round? Pick up a sniper or MG and start a fire. Know where snipers tend to hide and notice their picking off your team? Got a pesky MG sitting around a corner? Grab the rocket and send some bodies flying. Granted there is much more to these, though often I don't see much of that use in a pub.

Getting used the class is most of what I could teach you in an event like that, I had to when I was a DS for a realism school. Though its just drills that force you to practice what you could be doing in any pub. Pick a goal, grab that class, and just keep chipping away at it.

I support the idea, though I think something like this would be of more use to realism players. Learning the map, strategy, and class setup for a team, ect.

Though if we are planning such a thing, I'm more than willing to pass on any information I can that may help.

As for config tweaks, those you might want to do a little more research on as there is no "one size fits all" on that end. If you have questions, PM me either here or steam and I'll help ya tweak what I can. Also I'll post a couple links that might point you in the right direction.

General game options guide(useful for turning off mouse accel, ect):
http://steamcommunity.com/sharedfiles/filedetails/?id=121124251

FPS/LAG:
http://halflife2.filefront.com/info/dodsfpsguide Note though, be careful with this one. If you don't need the FPS boost, don't toy with anything beyond cosmetic to the game. Also keep in mind some things you may think are cosmetic can help you, IE muzzle flash, I often use this to help spot snipers, turn it off and you'll lose that advantage.

Choke/Loss:
http://www.edge-gamers.com/forums/showthread.php?t=155457 The FAQ that is a sticky on the division forums.

Lerp:
http://www.edge-gamers.com/forums/showthread.php?t=241536 The video in the thread is helpful in explaining the basics, suggest you read the choke/loss guide first.

Advanced Console Command Guide (Again, be careful with this one):
http://www.gamerconfig.eu/commands/day-of-defeat-source/
 
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See I can read these kinds of things all day and get no where pharyngitis operate I need more hands on type of training and lessons like that coma most the things you posted I have never seen nor even hear about thats why I ask of a training type of ........ Situation (for lack.of better wording)
 
Another thing you can do that is overlooked is to learn the maps inside and out. Learn the tendencies of the other team, based on the layout of the map from their side of spawn. Learn how long it takes you to get to certain points off of break; learn who gets to that point faster (your team or theirs). Learn where to put nades and when to put them there.
 
Hence why I ask of the training like in realism most those maps I never seen before we need a server that changes maps on a normal basis so we can all get a look at the different maps only ones I ever see are the ego maps
 
I think it's a good idea but I also think many of the more skilled players here only got that way by playing themselves and getting better as they go. For example I had about 500 hours with the sniper class in BF2... and my play style in that game kinda transferred over to DODS for atleast the rifleman/sniper class.

All someone can really do is give pointers and tips for certain maps or something, and maybe guide the person a little bit, but it all comes down to practice (or just playing more)
 
ive been playing dod for 6 years if you have any ?'s or want some help in a private server i would be more than willing to... saw you in donner sniped you several times lol
 
ive been playing dod for 6 years if you have any ?'s or want some help in a private server i would be more than willing to... saw you in donner sniped you several times lol

Tip got.uk.once or twice with my best class lol the mg
 
Meg will be adding a "boot camp" map to our events starting next week .... this event should provide opportunity for our dods players to bone up on weapons and strat


Boot camp is scheduled for this Wednesday, but it will be more casual then you guys are expecting. If you'd like to train with some of the better players, then I will need to figure out when everyone would be available for a "training" session, as we all have different schedules. If you'd be interested, please leave a comment in this thread...so we can gauge how many people would be involved.
 
Boot camp is scheduled for this Wednesday, but it will be more casual then you guys are expecting. If you'd like to train with some of the better players, then I will need to figure out when everyone would be available for a "training" session, as we all have different schedules. If you'd be interested, please leave a comment in this thread...so we can gauge how many people would be involved.

I'm down and ready to be owned by you Mergen. :cool:
 
Boot camp is scheduled for this Wednesday, but it will be more casual then you guys are expecting. If you'd like to train with some of the better players, then I will need to figure out when everyone would be available for a "training" session, as we all have different schedules. If you'd be interested, please leave a comment in this thread...so we can gauge how many people would be involved.

Dibs on being Drill Sergeant Compton, MG Expert.
 
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