Hey guys!
So I know it's been long since I said anything about the operable tank DJ and I were working on, but I have been trying here and there to make things work despite the obstacles I've been going through.
I said most of it in the video, but simply dods update, pain-staking hammer (map making program) errors, and personal stuff have been keeping me from getting the project done.
Good news is I found a work around to make hammer work again, and also on top of that I think I found out why I couldnt edit custom maps (will confirm soon).
I did have the tank on strand, but it was really hard to edit the terrain to make it flatter (because every time i compile, or convert the map to make it playable, it would give me an error).
Despite this, I wanted to show you the little things I did with the tank.
New things:
-Tank cannon has a crosshair.
-Smoke near the wheels of tank to make it nice.
-Tank runs over players without making victim fly throughout the map.
-Tank respawns after being hit by an explosion many times I want it to. Explosion damage amount does not matter as long as it damages it will count as one hit.
-Driver has better control over tank, able to avoid sliding by simply not pressing on W or forward.
Things needed:
-Make crosshair more accurate if able.
-Better tank explosion effects (adding broken tank gibs and fire or something like that).
-Better tank sounds (custom sounds, if you run into some nice tank sounds [driving, shooting, reloading, idle sounds] please share in the thread!]).
-Add tank to a nice edited custom map so tank can drive around smoothly.
-Make the buttons behind tank more presentable by using transparent text.
Video:
[ame]http://www.youtube.com/watch?v=tB56eAWPlfM&feature=youtu.be[/ame]
Old thread if you want to see my progress:
http://www.edge-gamers.com/forums/showthread.php?t=229900
So I know it's been long since I said anything about the operable tank DJ and I were working on, but I have been trying here and there to make things work despite the obstacles I've been going through.
I said most of it in the video, but simply dods update, pain-staking hammer (map making program) errors, and personal stuff have been keeping me from getting the project done.
Good news is I found a work around to make hammer work again, and also on top of that I think I found out why I couldnt edit custom maps (will confirm soon).
I did have the tank on strand, but it was really hard to edit the terrain to make it flatter (because every time i compile, or convert the map to make it playable, it would give me an error).
Despite this, I wanted to show you the little things I did with the tank.
New things:
-Tank cannon has a crosshair.
-Smoke near the wheels of tank to make it nice.
-Tank runs over players without making victim fly throughout the map.
-Tank respawns after being hit by an explosion many times I want it to. Explosion damage amount does not matter as long as it damages it will count as one hit.
-Driver has better control over tank, able to avoid sliding by simply not pressing on W or forward.
Things needed:
-Make crosshair more accurate if able.
-Better tank explosion effects (adding broken tank gibs and fire or something like that).
-Better tank sounds (custom sounds, if you run into some nice tank sounds [driving, shooting, reloading, idle sounds] please share in the thread!]).
-Add tank to a nice edited custom map so tank can drive around smoothly.
-Make the buttons behind tank more presentable by using transparent text.
Video:
[ame]http://www.youtube.com/watch?v=tB56eAWPlfM&feature=youtu.be[/ame]
Old thread if you want to see my progress:
http://www.edge-gamers.com/forums/showthread.php?t=229900
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