TF2 update 7/10/2013

tumblr_mfjxt9Z78u1r72qnbo1_400.gif
 
Last edited:
QF change looks cool. We'll see a lot more flying Medics I bet.

L'etranger will get a ton more play time. 40% extra cloak time, yus...

Expected a slight nerf/fix to Mini range, but no dice. They no longer heal while being built tho, so that's something.

RIP Escape Plan?

Winger + FAN + Atomizer = High flyin' scout.

And of course Process... Move that map up... to the VM server!

See you inside, mates.
 
Nope, I'm done with TF2 "The Saharan Spy (set)
Removed: Reduced decloak sound volume
Removed: 0.5 sec longer cloak blink time
Added custom particle effects when taunting"

"Liberty Launcher:
Removed: 25% reduced clip size penalty
Added: 25% reduced damage penalty"

They got rid of the best thing for the set and added some particle effects to make up for it. /cries/
 
I love that they made changes to Hydro, the one map about which Valve otherwise clearly doesn't care.

But what's all this "leave a calling card on your victims" with the Scout, Sniper, and Pyro sets? Most of the changes are pretty reasonable, but the quicker reactivation of wrangled sentries doesn't look like an appropriate risk/reward balance for using the Wrangler. And the Chargin' Targe has afterburn immunity?
 
2Fort -
Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser.


BAHAHAHAHA! I always wondered which was the "correct" side due to that little difference.

Fixed Baseballs and Jars sometimes going through thin geometry

THANK YOU. You have no idea how infuriating it was being in the sewer or something and suddenly getting jarated from someone above you...

Also not really happy to see them suddenly removing item set bonuses. "Calling cards" on the corpses of enemies for some and custom particle Fx on the Saharan Spi set? Ugh... The added benefit from the L'Etranger should be interesting though, except for that sadistic DR change added as well...
 
Wish I had money to get keys for my 4 cooler XD.
Its also nice that we can finally use the summer claim tickets :P
 
Last edited:
I love that they made changes to Hydro, the one map about which Valve otherwise clearly doesn't care.

But what's all this "leave a calling card on your victims" with the Scout, Sniper, and Pyro sets? Most of the changes are pretty reasonable, but the quicker reactivation of wrangled sentries doesn't look like an appropriate risk/reward balance for using the Wrangler. And the Chargin' Targe has afterburn immunity?

Calling cards are just little tombstones that your enemies leave behind when you kill them, kinda like this:
jgshjd.jpg
 
Ok that it....I was coming to term with the dead ringer debuff, but why did they mess with the set bonuses? WHATS THE POINT TO THE SAHARAN SPY SET IF PEOPLE CAN HEAR YOU!!! This gave me another reason not to use the power jack.

But some of those changes were needed, alot wern't.
Thank god valve didn't notice the exploits I use on egypt, that would be bad if they got rid of it.
 
I can live with the building health generated despite being damaged. That was more of a glitch anyways.

Thank you Valve for not messing with my contraptions.

They also made it easier for me to deal with Spys and Soldiers so I love this update. Shame there is no more silent spys to search for.
 
Back
Top