Making a map problem

Zadori

Forum Fiend
Joined
Nov 3, 2007
Messages
649
Hey guys i made a map and all. It says a problem there is no Player_start. But player_start is for single player maps. And when i do create server in TF2 i take my map and all then it brings me back to the main menu if anyone know's what to do please tell me!
 
leeroy, he's asked me, idunno what it is. The only thing I thought it would be is that he was making it with the wrong game set, but apparently that's not it. I mean, I see that error when I'm in hammer, but it doesn't cause problems for me.
 
I've done some searching around on Google and talked to a couple of the mappers I know, only thing they can suggest is to check for leaks and clipping errors. You don't have to worry about the Player_start since thats for single player games, you only need the Team_start entities. Might wanna try remaking the map in a new file and see if that helps, I remember I had horrible clipping errors and had to restart my map to fix them.
 
Ah!! i did my first map it worked well but too small and door problems but i did my second one and the same errors then my third one! i dont wanna redo a map!!! loll
 
my map worked its because i cant do space in name it was 2 spawns it needed to be 2_spawns
 
Yea you need to be careful with that. Use _ instead of a space. Also if you're having sizing problems...(too big of buildings, or too small) and whatnot, try adding a info_player_start. It'll give you the size of a player, if that can fit in a doorway a player can. Also you need to add roughly 15 info_player_start(s) for each team. If you're needing help with the Hammer Editor, while you have the program up and running, click the help button, then in the drop down click 'Help Topics'. It'll pull up a website. In the search bar on the left of the website, type in Team Fortress 2. That should help with just about everything. Navigate your way around in there.
 
I'm gonna have to disagree with you on the info_player_start /info_teamspawn entities for getting the sizes right, they're too small both in width and length, creating a prop_dynamic and using player_demoman gives a much better size for proportions.
 
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