HC rush spawn rules

Dib19

EGO Addict
Joined
Dec 7, 2012
Messages
1,155
So, I know that we allow spawn killing in the rush server but I think that on Firestorm at least, we should enforce a no spawn strafing rule with the Russian jet. I just had a really bad round because that kept happening and it emptied out the server quite a bit.
 
How do you wanna do that?

In rush the spawns are sometimes so close to the mcoms that tanks etc. dont even have to move to repel attackers.
 
Rush was built for spawn camping, taking out the enemy jet before it lifts off is part of the strategy. Also attackers usually have the upper hand because they have more vehicles so if they actually played it correctly there wouldn't be any spawn camping.
 
You were just stuck with a crap team. I find it impossible to not spawn camp/kill in Rush
 
After 3000 rush rounds (<---no life) I can say spawn camping is inevitable, one team is always better than the other, and after 3-4 solid flanks from the defenders your team is done. like I said the mindset I, and most rush players is to get the enemie to the point where they cant 1 move up 2 cant arm the mcoms 3 get a good spot to camp

enforcing eGO conquest rules is kinda breaking the gamemode to me
 
On any eGO Rush server we have ever had we have never had a spawn camping rule because it is part of the gamemode. When the attackers take a set of mcoms their new spawn is the defenders old base so spawn camping is kind of inevitable. The only time spawn camping has caused an issue is when the attackers have no idea how to work together and just plain suck. I would not suggest adding any spawn camping rules. It breaks the gamemode.
 

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