Pistol Ammo

theMasterChief805

Active Member
Joined
Nov 29, 2012
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342
I've been playing on some other DoD:S servers (other than eGO) lately, and I've noticed how much pistol ammo some servers give. One today gave 15 clips on spawn.

On our servers, there are a mere 2 clips. I find sometimes this is not enough to break a rush as a sniper or a non-deployed MG. Who would agree that it would be nice to have a bit more secondary ammo for those 2 classes? If so, how much? I think 15 is a bit excessive, but between 4 and 6 would be ok for me.
 
I completely agree with more pistol ammo and more grenades. However the deciding factor may not be how many people want it. Using addons on a server can be a delicate balance. The more you have, the more the servers stability can be diminished and our gameplay suffers. Plus, anytime Steam decides to do a useless update that screws everything up, thats one more addon that has to be updated. It turns into a lot more work than you might think.

When I had a server in 1.3 and people would vote for a new addon, I'd make them also vote on removing one to make room. I don't know if this is an option but I would much much rather have fast respawns like on Kalt on our other servers.....as much as I want more pistol ammo. Good idea though!
 
I wasn't aware things like that were addons. I always assumed it was just server configuration. I do agree with you on the instant respawns though, that is a higher priority to me. Thanks for explaining shifty!
 
I also agree that this should increase but it's really only necessary for say, snipers and mg's then also secondary's for the rocket would be good.
 
I've been playing on some other DoD:S servers (other than eGO) lately, and I've noticed how much pistol ammo some servers give. One today gave 15 clips on spawn.

On our servers, there are a mere 2 clips. I find sometimes this is not enough to break a rush as a sniper or a non-deployed MG. Who would agree that it would be nice to have a bit more secondary ammo for those 2 classes? If so, how much? I think 15 is a bit excessive, but between 4 and 6 would be ok for me.

Hmm, fair point.

Personally, I am more comfortable with 2 magazines for pistols. I've always seen the pistol to be a last resort when it comes to playing: If you don't have time to reload the main gun or backed in a corner and no other options are viable.

You can always use the dropbox section in the forums to suggest ideas, of course!


(Hmm, I remember reading a thread somewhere on the proper usage of clips, magazines, and belts. But don't mind this lol ;))
 
I also agree that this should increase but it's really only necessary for say, snipers and mg's then also secondary's for the rocket would be good.

That was my suggestion, those would be the only two classes that would benefit from the extra ammo.
 
It also depends on the addons already installed. One of them might have the ability to increase/ decrease ammo.

I'd be just as happy with a grenade when I'm sniping :)
 
For any suggestions server wise ie fast respawn and more ammo dropbox is probably the best place to request it as you can directly talk to leadership.
 
I don't think so. The main facet of MG and Sniper is that they can stay back, camp and still kill people. Give them more pistol ammo (and a bigger clip?) and suddenly they can moderately contend in close range as well.
 
I don't think so. The main facet of MG and Sniper is that they can stay back, camp and still kill people. Give them more pistol ammo (and a bigger clip?) and suddenly they can moderately contend in close range as well.

I agree 110% to the theory of this. Unfortunately we get people that adjust their mouse sensitivity so they can easily rambo the mg. And I myself am a frontline sniper. So I'm usually always within easy nade range. Throw a lot of unprimed ones back too :)
 
Secondary's for Rockets are boss, especially M1 Carbine. I sometimes just like to use the rocket class for that gun and see how many kills I can get with the M1C. It is very fun. However adding more ammo to any of the classes, in my opinion, would change the game dramatically. As someone has already stated your pistol is a back up, not a primary and should stay that way to keep the game balanced.
 
The pistol is not a primary weapon and should only have a few clips. Same for grenades. You don't want 32+ people throwing 3 grenades each death, that is insane.
 
I've to agree with you Hippie on the granade part but the rocket clips are empty in no time. When you start rushing with your rocket you can shit 2/3 people and your ammo is gone. Rockets aswell..

I'd suggest more m1 carbine/german rocket gun clips. :)

Besides, i think we'd raise the sniper/mg clips to 3 or 4. Some story as above. You run out in no time.

Cheers :)
 
MOAR PISTOL AMMO! Yeah I totally agree pistol is too overlooked. It can be an amazing weapon in the right hands. I like to go spades and pistols when I am bored on servers, just to create a challenge
 
I've been playing on some other DoD:S servers (other than eGO) lately, and I've noticed how much pistol ammo some servers give. One today gave 15 clips on spawn.

On our servers, there are a mere 2 clips. I find sometimes this is not enough to break a rush as a sniper or a non-deployed MG. Who would agree that it would be nice to have a bit more secondary ammo for those 2 classes? If so, how much? I think 15 is a bit excessive, but between 4 and 6 would be ok for me.

I think the pistol limit is fine for two good reasons:

I will assume and probably true that most players are not using pistol as primary weapon.

And it makes it more "realism" that you don't have "unlimited ammo". Having 8 rounds of thompson clips on the frontline per person to the best of my knowledge is probably true?
 
... then also secondary's for the rocket would be good.

Not necessarily.. What would happen is people would stop using the rocket class as it's intended. For the tactical balance, the rocket class is important. We would have people not using the rocket at all, and just rocking the carbine or broomhandle the entire time they have the class, and I dont think that would be good for the battles that we have.

I do think it would be better to have more than 2 pistol mags. It seems more realistic that a soldier could carry more mags for the pistol then boxes of ammo for the MG, or 6 mags for the BAR. However, if it truly is an add-on that could potentially lag the servers more, then I'm okay without it. I have gotten used to this amount of ammo
 
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To be fair, I would actually use the pistol as a primary wep especially if it has more rounds
 
I don't think it is needed at all maybe just a bit of a faster respawn would be nice
but you have to remember that there are at least 31 players to each server. use
your grenades wisely and your secondary gun less!! try to aim for the head so
you use 1 bullet on a player!!:P
 
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