Pistol Ammo

I don't think it is needed at all maybe just a bit of a faster respawn would be nice
but you have to remember that there are at least 31 players to each server. use
your grenades wisely and your secondary gun less!! try to aim for the head so
you use 1 bullet on a player!!:P

I would have to disagree with the faster respawn times. As it is on the kalt server, the match seems to get to a stalemate very quickly as people spawn too fast to make any headway; one reason I do not play on it too much. Introducing fast respawn in avalanche may cause the same effect. Personally I know I would not want it.
 
I would have to disagree with the faster respawn times. As it is on the kalt server, the match seems to get to a stalemate very quickly as people spawn too fast to make any headway; one reason I do not play on it too much. Introducing fast respawn in avalanche may cause the same effect. Personally I know I would not want it.

This is one thing that makes eGO awesome in my opinion. All the servers have little differences like this that can help make more people enjoy it. I can see how faster respawns on certain maps might make things very chaotic. And the stalemate situation can be very difficult to cap out. So its almost a challenge within a challenge. I love being the one to pop up the enemies first ladder, kill 3 or 4 people, and make the cap out. Thats just an awesome feeling.
 
i agree you should have 2 clips more on your pistol,
however i don't agree about the fact people want more grenades, with only 2 grenade's there's already sometimes a grenade war going on, with even more grenades in the map there will be a total grenade war , most of time grenades are an factor of irritation wich is seen much in the avalanche server.

giving mg's more clips on pistols , i agree
giving them more on their subweapon , i dissagree, an mg's subweapon is strong, the mg class will be abused , only because there are more clips, an mg should be in the background defending terrortry
 
I had a server for awhile in 1.3 and Source. In both there are mods for extra grenades. I agree with Hardcore, at times its just one explosion after another. Especially on Kalt at the bridge. It gets very annoying. I thought that on 1.3 as well, but surprisingly after a few days, I got pretty used to avoiding nade areas. It raises the difficulty level, and in turn your skill. It's just like anything else that changes. You have to adjust your routine and think differently. I hate change as much as the next guy, but with DoD it's not the same. It's what keeps things from becoming mundane.

As far as the secondary rocket weapons. They are already way to powerful. I also put a mod on that made rocket secondaries have pistols instead. I've seen way too many people (myself also sometimes) kill people with the broomstick from a range where an auto might struggle.

I like things the way they are for the most part. Maybe we could have an event where we can make some or all these changes for a few hours and have some fun.
 
Back
Top