What weapons does no spread effect?
Does it effect Miniguns?
Some people need to get their eyes checked.![]()
We said fast respawn, not instant.
Hope this is a joke or my time in TF2 is coming to an end.
Dustbowl would be a horridly unbalanced spamhole if that ever happened. Please, no.''Tired of waiting to get back in the fray? Now you will be able to wait a little less! Fast respawn is now appearing live on 2Fort only!''
Can we decrease red spawn time in Dustbowl.. it kills me. Maybe by 6-7 seconds less :/
Dustbowl would be a horridly unbalanced spamhole if that ever happened. Please, no.
I don't understand what no spread is... Someone?
Sent from my iPhone using Tapatalk... Always make mistakes when typing lol
Assuming you're not trolling...no spread means that the bullets travel along a predictable "cone" instead of semi-random bullet placement inside the aimed-at area. IOW: If you fire at the wall, the little bullet holes will be in the exact same spot every single time.
Thank you!!!!!!!!!! But how was that a problem ... Why enable it?
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No crits, no spread takes the random factor out of it and makes shots more accurate. Damage spread and random crits are disabled in most competitive play scenarios, for example.
No damage spread means pellet-style weapons (Shotgun, Scattergun, Force-A-Nature, Shortstop) fire pellets in a nonrandom pattern. The pattern is composed of 9 hitscan paths spaced like a 3x3 grid, with one extra pellet going down the center (or, for the Force-A-Nature, two extra going down the center and one extra going down the middle-right path).
TLDR; It means weapons cause a precise amount of damage each time, instead of a random value between X and Y.
Don't be fooled. This April is all about getting our servers up and kicking.

we have implemented no crits, no bullet spread, and no damage spread on Valve Maps only.