- Joined
- Aug 2, 2012
- Messages
- 82
You heard it ladies and gentlemen, you can get good at Pyro in the Official Hat Simulator!
Airblast
pllllzzzzzzz
In all seriousness, you NEED to put out teammates.
It is also very useful when knocking back enemies whether it's an uber, rocket jumping as pyro (ask me about this later), airblasting stickies into the demoman, etc.
Shotgun
This is your only ranged weapon, so use it well. You can go with the shotgun, but if you're good with airblasting, I suggest going with the reserve shooter, as you can get that minicrit which can do LOADS of damage!
Flare Gun, Detonator, or Scorch shot
Mostly all the same weapon to me. if you're good at aiming, I would vote flare gun since you can get that crit. If you're bad at aiming, go scorch shot. I don't know very many uses for detonator except jumping to new locations and such, sooooo...
Primary
Probably should've done this first, but whatever...
You're probably gonna be using stock unless you have a couple reasons to use the others.
- Use backburner if you plan on being sneaky like a spy or if you're doing payload and you want to take everyone out while they're pushing.
- Use Degreaser if you're doing an axtinguisher or reserve shooter combo (or both!)
- Phlogistinator is pretty nice. Best to use if you know you can get a fair amount of damage when using it or shooting your secondary (if it is a fire weapon). Best to activate when taking out many enemies as you soar to full health and can do insane amounts of damage
- Rainblower: A little bit OP, would suggest not using this one
Melee
- Axtinguisher or Postal Pummeler: Probably the main one you'll use. It's pretty much an insta-kill if you've already lit the person on fire.
- Homewrecker is a little bit more difficult. Best if you're guarding an engineer. Otherwise, pretty much no use (unless you're getting ubered and you're gonna use that "double damage vs. enemy buildings"
- Powerjack: This is one you want to use if you're being sneaky. You have a 20% increase in damage vulnerability, but you can move faster ( to get behind lines), and get 75 hp on kill, allowing to even get an overheal. Best to use when they aren't paying attention so you can get the 75hp without risking your life with the increased damage you take.
- Back Scratcher: Use if your team sucks and you have no medic/dispenser or you plan on being away from all those people (probably behind enemy lines). You also deal a bit more damage, but mainly can take advantage of all the health packs.
- Third Degree: I don't ever use this. If you really think you can do some damage by hitting the heavy and hopefully kill the medic, but it's unlikely...
- Neon Annihilator: Not that great unless theres a lot of water on the map. Nice if you're protecting a sentry in water I guess (since it removes sappers too).
Basics
Overall, you are a bit similar to spy, as you don't often want to go to enemies directly (even though we always do). You have a very short range and your shotgun won't cut it. Try to ambush and take advantage of airblasts to keep enemies going the way you want them to.
Rocket Jumping
Tell me if you want a tutorial for this one. I enjoy "pyro market gardening" aka Rocket jump + Scorch shot in mid air + axtinguisher on ground = almost instant kill. Pretty difficult and I don't know how often it'll be used though...
Thank you guys for all the support! Only a bit left: Scout, Heavy, Engineer, and Sniper! (I think). Stay tuned, although I'm going on vacation tomorrow so I really hope I can still get these out to you.
Airblast
pllllzzzzzzz
In all seriousness, you NEED to put out teammates.
It is also very useful when knocking back enemies whether it's an uber, rocket jumping as pyro (ask me about this later), airblasting stickies into the demoman, etc.
Shotgun
This is your only ranged weapon, so use it well. You can go with the shotgun, but if you're good with airblasting, I suggest going with the reserve shooter, as you can get that minicrit which can do LOADS of damage!
Flare Gun, Detonator, or Scorch shot
Mostly all the same weapon to me. if you're good at aiming, I would vote flare gun since you can get that crit. If you're bad at aiming, go scorch shot. I don't know very many uses for detonator except jumping to new locations and such, sooooo...
Primary
Probably should've done this first, but whatever...
You're probably gonna be using stock unless you have a couple reasons to use the others.
- Use backburner if you plan on being sneaky like a spy or if you're doing payload and you want to take everyone out while they're pushing.
- Use Degreaser if you're doing an axtinguisher or reserve shooter combo (or both!)
- Phlogistinator is pretty nice. Best to use if you know you can get a fair amount of damage when using it or shooting your secondary (if it is a fire weapon). Best to activate when taking out many enemies as you soar to full health and can do insane amounts of damage
- Rainblower: A little bit OP, would suggest not using this one
Melee
- Axtinguisher or Postal Pummeler: Probably the main one you'll use. It's pretty much an insta-kill if you've already lit the person on fire.
- Homewrecker is a little bit more difficult. Best if you're guarding an engineer. Otherwise, pretty much no use (unless you're getting ubered and you're gonna use that "double damage vs. enemy buildings"

- Powerjack: This is one you want to use if you're being sneaky. You have a 20% increase in damage vulnerability, but you can move faster ( to get behind lines), and get 75 hp on kill, allowing to even get an overheal. Best to use when they aren't paying attention so you can get the 75hp without risking your life with the increased damage you take.
- Back Scratcher: Use if your team sucks and you have no medic/dispenser or you plan on being away from all those people (probably behind enemy lines). You also deal a bit more damage, but mainly can take advantage of all the health packs.
- Third Degree: I don't ever use this. If you really think you can do some damage by hitting the heavy and hopefully kill the medic, but it's unlikely...
- Neon Annihilator: Not that great unless theres a lot of water on the map. Nice if you're protecting a sentry in water I guess (since it removes sappers too).
Basics
Overall, you are a bit similar to spy, as you don't often want to go to enemies directly (even though we always do). You have a very short range and your shotgun won't cut it. Try to ambush and take advantage of airblasts to keep enemies going the way you want them to.
Rocket Jumping
Tell me if you want a tutorial for this one. I enjoy "pyro market gardening" aka Rocket jump + Scorch shot in mid air + axtinguisher on ground = almost instant kill. Pretty difficult and I don't know how often it'll be used though...
Thank you guys for all the support! Only a bit left: Scout, Heavy, Engineer, and Sniper! (I think). Stay tuned, although I'm going on vacation tomorrow so I really hope I can still get these out to you.






















