New Tf2 Update! Love and war!

The back scatter is more annoying than previously thought, now with scouts making it their only duty to get behind you and kill you.

Isn't that the Spy's duty? And the Backburner's? And, now, the Axtinguisher Pyros?
 
Demo-related: I was tearing some Payload and Dustbowl servers to shreds with the Scottish Resistance this morning. If you know the maps, on defense, that thing can really pile up kills if you are locking down the cart and a few choke points with multiple traps. Toss in some pill work and the other team may be re-spawning a lot. You obviously can't win-bomb like with the Sticky Launcher but it's a far from anemic weapon. So give it a shot. It's not as good as the Sticky Launcher was, but it's a heck of an area denial weapon.
 
Demo-related: I was tearing some Payload and Dustbowl servers to shreds with the Scottish Resistance this morning. If you know the maps, on defense, that thing can really pile up kills if you are locking down the cart and a few choke points with multiple traps. Toss in some pill work and the other team may be re-spawning a lot. You obviously can't win-bomb like with the Sticky Launcher but it's a far from anemic weapon. So give it a shot. It's not as good as the Sticky Launcher was, but it's a heck of an area denial weapon.

^
I'm seeing the Scottish Resistance being used everywhere.
 
Win-bombing is back. Stick Launcher was UN-NERFED. Apparently it will be re-worked in the future though. Whenever the future is.

Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

At least we know they realize they can't make it THAT weak. Someone on another forum suggested shrinking the blast radius for air-detonations... that would at least skill index it.
 
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Well if air detonation is the problem, why not just reduce damage while it's in the air?
 

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