- Joined
- Jan 6, 2011
- Messages
- 1,004
My fellow players, I come to you under the gravest of circumstances. As many of you know, the changes to quickplay earlier in the year have harmed our servers and the community as a whole. Many of our servers are nigh impossible to fill, and empty all too quickly. I am not even going to bother talking about the painful day-to-day rankings as posted by the redoubtable Veelo. New recruits are getting harder to come by, and only die hard pubs and community members frequent our servers. We are not alone in this, either, other communities are hurting just as bad, if not worse, even massive ones like Skial.
Times are grim.
However, this post was not made to whine about our lot, or to lament the glorious bygone times. TF2 is an old game, but it is kept alive through its creative and dedicated player base. I don't want to go quietly into the dark. Let me be clear: no matter what sort of changes we implement on our end (such as the new End of the Line map), it will be a stopgap measure unless Valve changes its ways and realizes that communities like us are the way this game stays relevant.
We are important.
We are the customers they retain, the ones who keep coming back year after year in Pavlovian-like devotion to fragging. We buy keys and tickets. They need us.
I want solutions to this problem. I want to our cries of anger and frustration to be heard and answered by the corporate know-nothings at Valve. Right now we can join the chorus of disenfranchised and hacked-off community members by emailing Valve directly. Tell them why their quickplay system stinks. Tell them that through monopolizing their own game, they are alienating the very people who made it great. At the same time, Valve is consigning new scrubs to only play on Valve servers because they don't know any better. This situation is intolerable, and something has to give. I'd hate for it to be us.
I'd just like to wrap up with a quote from the big man himself, GabeN:
"If (game devs) don’t recognize that for a multiplayer game that the community of people playing that game has just as big an impact on the experience of somebody coming into that game as the game rules themselves do, then you’re going to be a terrible game designer."
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tl;dr theatrics aside, seriously, message Valve.
Times are grim.
However, this post was not made to whine about our lot, or to lament the glorious bygone times. TF2 is an old game, but it is kept alive through its creative and dedicated player base. I don't want to go quietly into the dark. Let me be clear: no matter what sort of changes we implement on our end (such as the new End of the Line map), it will be a stopgap measure unless Valve changes its ways and realizes that communities like us are the way this game stays relevant.
We are important.
We are the customers they retain, the ones who keep coming back year after year in Pavlovian-like devotion to fragging. We buy keys and tickets. They need us.
I want solutions to this problem. I want to our cries of anger and frustration to be heard and answered by the corporate know-nothings at Valve. Right now we can join the chorus of disenfranchised and hacked-off community members by emailing Valve directly. Tell them why their quickplay system stinks. Tell them that through monopolizing their own game, they are alienating the very people who made it great. At the same time, Valve is consigning new scrubs to only play on Valve servers because they don't know any better. This situation is intolerable, and something has to give. I'd hate for it to be us.
I'd just like to wrap up with a quote from the big man himself, GabeN:
"If (game devs) don’t recognize that for a multiplayer game that the community of people playing that game has just as big an impact on the experience of somebody coming into that game as the game rules themselves do, then you’re going to be a terrible game designer."
---------------
tl;dr theatrics aside, seriously, message Valve.
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