[quote1203705105=Monkeybits]
I'm not that good at medic, but I will stay with who I'm healing and dance like Flippy the Squirrel to keep out of the way of incoming shots as well as back stabs. If I make it through at least 1 uber before going down, I feel I've done well, but I've gotten several before before respawning. I'd have to say it's all about (1) movement and (2) quick weapon switches so when you lose your guy, you're ready to surprise people who think you're an easy kill.
[/quote1203705105]
You'd think that would make me a good medic, but alas, no. I find myself getting too caught up in the offensive nature of things, forgetting that medic is -- first and foremost -- a support class. They have some weapons that are good for taking out enemies in a pinch, but they're not meant to be leading the charge.
My greatest successes as medic have been when I stayed behind the front lines, searching for injured comrades and making liberal use of my healing talents. When I get uber ready, I'd then find a play (heavy, solider, or demo) who impressed me as being quick to find and execute targets, and I'd uber him.
There's no sense in ubering someone who is going to waste it, since you only have a few seconds to accomplish everything you need.
On the flip side (flippy side?) of that, as a non-medic class, there's been nothing more frustrating than to see that a medic has been healing me long enough to get from 0% to 100% on their uber, leading me to believe that we're going unleash some sadness and misery on the opposing team, only to have them bail out once I turn the corner and start taking fire.
Times like that make me wish we could team kill.