[quote1204307233=RaiN]
I guarantee I can go through 16 pipes before a heavy or pyro comes anywhere close to empty. I dont like this change. I can't stand people that play demo with stickies for offense. They were meant for more defensive purposes and pipe for offense. but now with 16 pipes and 24 stickie, i am forced to leave the cap undefended and stickie, detonate, stickie, detonate to attack....
[/quote1204307233]
I can't stand demos that don't use stickies for offense, because they're really gimping themselves. Whatever stickies were "intended" for, anyone can plainly see that they're the best weapon for almost any job. The only time I use the grenade launcher is in close quarter combat, thin hallways, or getting at enemies who are over a ridge above me, and even then I switch immediately to the sticky gun when I've fired all 4 grenades to pick off whoever might have survived them.
The only thing that really frustrates me about demomen is the ones that camp in one spot and wait for someone to walk over their stickies. These players wont be affected by this nerf, because they'll no doubt be nearby to ammo supplies already. Players like myself who go offensive with our demos, on the other hand, are really going to be in trouble now, for all the reasons that ChrisBliss18 mentioned. Soldiers will definitely feel this nerf as well, since they're also typically on the offensive.
As for the argument that good players wont need extra ammo because every one of their bombs will hit, well, try fighting a really good scout as a demoman. You can launch stickies where you predict he's going to go, but a good scout will typically have enough time to dodge it before you're able to detonate it. The best way to kill him is to simply inundate his "run space" with stickies, so that he can't avoid them, consequently using up lots of your ammo. Soldiers and heavies can often take a lot of stickies to kill, as well, because they're very tough and any competent player will be constantly moving around, so a direct hit below their feet for full damage is less likely. I'll confess that heavies can be easily hit with the 'nade launcher, though, so they aren't so huge a deal.
Finally, I don't see this nerf being very effective against the defensive spam on Dustbowl, since most demomen and soldiers will be standing next to dispensers anyhow.