- Joined
- May 11, 2011
- Messages
- 5,355
Hello everybody, my name is RDK and I'll be directing this thread for today. Mainly I'm looking to talk about some potential upcoming changes to ba_jail_nightescape that could spill over into any future maps I make. Similar to how I made vents visible from the outside with the vent texture as opposed to the texture they are adjacent to, these changes can help shape the core of future jail maps I make.
So the 2 main changes I'm looking to make are to prevent the vents from being opened from the outside by making them unbreakable until 1 of 2 conditions has been met.
The second change I'm looking to make is to lock the door leading the helicopter. None of my other maps have an area designed solely for the maps lockdown, so this would just apply to future maps that have a similar idea. The area doesn't serve much purpose aside from lockdown, so I would be looking to keep the door locked until around 2:00 - 3:00 in the round. This would prevent CTs and Ts from just sitting on the helicopter (or in the dark corners) early in the round and shooting anyone who comes through the door.
Let me know what you think and any problems you think could arise from pushing these 2 changes to my maps. I'll do my best to answer any concerns and iron out any potential problems.
So the 2 main changes I'm looking to make are to prevent the vents from being opened from the outside by making them unbreakable until 1 of 2 conditions has been met.
- X amount of time has passed since the cell doors have opened, making it so CTs cannot break into the vents before cells open.
- A player from either team enters the vents and, upon nearing the exit, a trigger sets the health of the vent to be again breakable. This makes it so Ts in vents can still get out of the vents before cells have opened.
The second change I'm looking to make is to lock the door leading the helicopter. None of my other maps have an area designed solely for the maps lockdown, so this would just apply to future maps that have a similar idea. The area doesn't serve much purpose aside from lockdown, so I would be looking to keep the door locked until around 2:00 - 3:00 in the round. This would prevent CTs and Ts from just sitting on the helicopter (or in the dark corners) early in the round and shooting anyone who comes through the door.
Let me know what you think and any problems you think could arise from pushing these 2 changes to my maps. I'll do my best to answer any concerns and iron out any potential problems.














