the Shield man. his role is support.
Weapons :
Primary : a .50 cal handgun. 6/36 ammo. fairly high damage... a head shot would take off about 75 health. however, this, like the medic, wouldn't be used as much as the secondary weapon:
Secondary : a giant shield. it is about 2.5 times the width of the Shield man, and curves slightly. it isn't out all the time. it is only a small square on his arm, until he presses and holds the fire button. like the heavy, it takes a second to deploy. when it is out, he moves very slowly, but any bullets traveling through the shield do 70% less damage to the shield man and anyone he is protecting. the downside : friendly bullets going through the shield do 40% less damage to the enemy. it's a double edged sword. pressing primary fire again un-deploys it. secondary fire makes him pull the shield back a bit, and then shove it forward, doing medium damage to anyone right in front of him.
Tertiary Weapon : deployable static shields. these are deployed like an engineer building. they have 500 health, and friendlies can shoot through them no problem. however, they can't move. this is ideal for snipers, who can shoot through it, but enemy snipers have to kill the shield before they can hit the guy behind it. a small visual impairment would happen if the shield was hit. the shield man can only deploy 4 of these at once.
Melee : a buckler. this is just a small round shield that fits on an arm. same damage as other melee stuff.
Strengths : this class is all about support. he defends other classes by putting himself and his structures in front of him. he can't really do much on the attack, but he is great when rushing. having your team hide behind the shield and lobbing grenades around it is great. plus, an ubered shieldman's shield won't go down, so it is really a great moving bunker. the static shields are great for protecting snipers, engineers, and any position that would otherwise be vulnerable.
Weaknesses : lack of offensive power. in order to be good, this class really has to be partied with offensive classes. otherwise, he would be a (heavily armored) sitting duck.
Special features : the shieldman takes 25% less damage from everything. however, he is doubly vulnerable to snipers, and to spies' knives.
Extras :
Accent : Russian
Battle cry : hit me! I dare you!
Cheer : I AM A TANK!
jeers : stop hiding and fight me like a man! oh... wait.
Appearance : like the heavy, I large guy. he would have a lot of health, and he would look physically imposing. very large arms.