Team |NightHawK| - CP_RockBound *Released*

[quote1206541269=Captain Mental]
Glitches noticed: cant see the name of the enemy during game, just when they killed you.
[/quote1206541269]
I don't think that's a factor in this map. I've noticed that for a while now, and I'm wondering if it's a bug, or something Valve changed. I don't feel like trolling through the TF2 changelogs, or I'd find out for sure.
 
I'm really looking forward to taking a walk round this map...
I've got a little time on Thursday so I'll do it then...

From the screenshots it looks like it could be a lot of fun!
 
Played this map a bit last night, not many people on. So cant get a true feel till there are more people. But from what i saw it was a great map, looked great and great layout. The only con i saw was the limited entrance on C. But i think that'll be remedied with more people. I.E. medic helping people sticky/rocket jump up there, or medic taking an uber to the point. Great job nighthawk, and thespectator.
 
Just tried the map, and I think it's great. But as Flippy Squirrel said, the last point could potentially be a major choke point, although I was only playing one vs two, so it could be a different story in a full server. The rest of the map seems good to me though. I did notice two things whilst playing though.

During setup, a blu demoman can sticky jump up to a ledge around the red respawn and fire grenades through a gap in the rocks.

And when I caputured the first control point, I only got an extra 30 seconds on the time. That's probably what was intended to happen, but it just seems like a very short amount of time to me.
 
brilliant map, i didn't noticed any serious problems at all, but i didnt play for that long
im also intrigued by this apparent "Shut it down" sound, which i have missed. Where is that then?
 
I loved the layout of the map. I actually LIKE that the last point is very easy to defend, it'd make for some epic battles. The only problem I found was that there wasn't any time for said epic battles... the added times for each cap were WAY too short. No times to build up an uber or get some team efforts coordinated, and even if that happens, a single mistake (or crit) ruins it.. no chance for a re-do.

NightHawk said in game that this was going to be fixed, so it's cool. Look forward to playing more on this map, especially when it gets updated.
 
I got a chance to play, and I love what you've done. There is one concern: the lighting. I do have a new video card so maybe I need to adjust something, but it seemed that the HDR lighting was overly intense in inappropriate areas, and there was some sort of light on the ground at the base of walls.
 
I really like this map, it was fast paced and very fun, with very pretty graphics. I do think defense has an easier time than offense, but those on offense did win a few times. Loved the 'shut it down' sound clip.
 
Well i think that if i had just gotten this game today i would think that it was something valve had done nice work guys
 
Here is the only problem Ive found. I was climbing the spire to the last point and got stuck between two poles. I turned to my left and could see into the tunnel through the spiral. Here is a screen shot.
rockbound.jpg
 
Well, if night doesn't get to if first I'll be adding several player clips and blocking brushes to various parts of the map, there seems to be a lot of complaining from the people about not being able to jump up to a ledge or getting stuck in a corner.
 
well all maps have their probs....but it looks awesome once again nice work guys...hopefully i can play it over the weekend
 
There was a few times that I had a few jams coming out of spawns.

Twice it was like i ran into a wall, i had to back up and go at it again to get past.

Once, the spawn door didn't open for like 10 seconds... 3 people in front of it.

But it is an awesome map! I loves it!!!!
 
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