- Joined
- Mar 10, 2008
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- 1,960
This is an interesting bit of info:
SOURCE:http://www.shacknews.com/onearticle.x/51941
[blockquote]While Valve had discussed an Overhealer gun that would double a target's health, the studio is currently testing a Medic gun that, once charged, will guarantee targets ten seconds of continuous critical hits.
Valve previously explained that the unlockable items would be equipped via a new loadout menu, suggesting that gamers will not be able to easily swap between the new tools in the midst of battle.[/blockquote]
Apologies if this has been posted. (I searched but didn't see it.)
SOURCE:http://www.shacknews.com/onearticle.x/51941
[blockquote]While Valve had discussed an Overhealer gun that would double a target's health, the studio is currently testing a Medic gun that, once charged, will guarantee targets ten seconds of continuous critical hits.
Valve previously explained that the unlockable items would be equipped via a new loadout menu, suggesting that gamers will not be able to easily swap between the new tools in the midst of battle.[/blockquote]
Apologies if this has been posted. (I searched but didn't see it.)















. But seriously, I wonder what this will do to balance of the classes. Uber-soldier can be pretty mediocre - it doesn't benefit the soldier all that much due to 4 shot clip of the rocket launcher and the fact that he can do damage at long range anyway. But crit-soldier - that's a whole other story. Crit-demo, I'm not so sure about - he can be easily killed before he gets a lot of stickies down because he normally needs to get closer to his target than a soldier.
