- Joined
- Jan 5, 2008
- Messages
- 43
[quote1207162922=Chuck Nortress]
yea too many resources end up being wasted and you just get overpowered. i still dont understand the offensive engie either.
[/quote1207162922]
The "safest" way to play an offensive engineer is to place it a nearby, but not extremely RED LIGHT dangerous, combat zone. I play as an offensive engineer a lot on Gravel Pit and the best trick I've learned in my few months in TF2 as an engineer is that: Don't be afraid to lose your gear. That's the best way to start out as an offensive engineer. You do not cradle a single sentry, dispenser, tele, etc...Like you do in defensive mode. You move with the team, but slowly. Your the guy in the back.
Honestly, once you figure out how to properly play as an offensive engineer you can be as helpful as one-two medics with ubers. A good example I read somewhere was (involving teles and offensive engineers): Would you rather your Heavy spend 21 seconds or 35 seconds getting to the battle?
[/offtopic]
Instead of repeating something everyone else has said, which I usually go by as well: At least 30% of the losses on Dustbowl maps are from spies and scouts that go near the second cap when their team is about to cap the 1st. An engineer totally prevents this, well, nearly anyways. An aware engineer is probably a better way to put it.
yea too many resources end up being wasted and you just get overpowered. i still dont understand the offensive engie either.
[/quote1207162922]
The "safest" way to play an offensive engineer is to place it a nearby, but not extremely RED LIGHT dangerous, combat zone. I play as an offensive engineer a lot on Gravel Pit and the best trick I've learned in my few months in TF2 as an engineer is that: Don't be afraid to lose your gear. That's the best way to start out as an offensive engineer. You do not cradle a single sentry, dispenser, tele, etc...Like you do in defensive mode. You move with the team, but slowly. Your the guy in the back.
Honestly, once you figure out how to properly play as an offensive engineer you can be as helpful as one-two medics with ubers. A good example I read somewhere was (involving teles and offensive engineers): Would you rather your Heavy spend 21 seconds or 35 seconds getting to the battle?
[/offtopic]
Instead of repeating something everyone else has said, which I usually go by as well: At least 30% of the losses on Dustbowl maps are from spies and scouts that go near the second cap when their team is about to cap the 1st. An engineer totally prevents this, well, nearly anyways. An aware engineer is probably a better way to put it.












I am a noob, but try to be good like Mr. Booster37. 




