Configuration

You could ask Soupy. I think he is in the process of making, or had just made a new one. He could compare them and see which one works better.
 
mat_antialias 0
mat_bumpmap 0
mat_trilinear 0
mat_forcehardwaresync 1
r_3dsky 0
r_dynamic 0
r_teeth 0
r_spray_lifetime 0
r_shadows 0
r_shadowmaxrendered 8
cl_drawmonitors 0
cl_smooth 0
cl_smoothtime 0.01
r_fastzreject 1
r_ForceWaterLeaf 0
dod_playachievementsound 0
dod_playrivalrysounds 0
dod_playwinmusic 0
cl_enabledeatheffects 0
mat_filmgrain 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
rope_averagelight 0
rope_smooth_enlarge 0
rope_rendersolid "0"
rope_smooth_maxalpha "255"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "255"
rope_smooth_minwidth "0"
violence_ablood 0
violence_hblood 0
violence_agibs 0
violence_hgibs 0
budget_show_history 0
budget_show_peaks 0
mat_reducefillrate 1
mat_colorcorrection 0
mat_forceaniso 0
mat_forcemanagedtextureintohardware 1
mat_hdr_enabled 0
mat_shadowstate 0
mat_hdr_level 0
mat_mipmaptextures 0
cl_showerror 0
cl_showpluginmessages 0
cl_show_splashes 0
cl_ejectbrass 0
cl_lagcompensation 1
cl_muzzleflash_dlight_3rd 0
cl_muzzleflash_dlight_1st 1
cl_phys_props_enable 0
r_flex 0
flex_smooth 0
props_break_max_pieces -1
func_break_max_pieces 3
muzzleflash_light 1
hud_deathnotice_time 2
r_pixelfog 0
mat_clipz 0
mat_bufferprimitives 1
mat_monitorgamma 1.6
texture_budget_background_alpha 255
texture_budget_panel_bottom_of_history_fraction .25
texture_budget_panel_height 0
texture_budget_panel_width 0
texture_budget_panel_y 0
texture_budget_panel_x 0
budget_bargraph_range_ms 17
budget_panel_bottom_of_history_fraction .25
budget_panel_height 0
budget_panel_width 0
budget_panel_x 0
budget_panel_y 0
budget_peaks_window 0
budget_show_peaks 0
budget_show_averages 0
budget_show_history 0
budget_background_alpha 255
budget_history_range_ms 5
budget_bargraph_background_alpha "255"
budget_history_numsamplesvisible 0
bugreporter_uploadasync 0
cl_showtextmsg 1
ai_expression_optimization 1
mat_motion_blur_enabled 0
r_rootlod 2
mat_picmip 2
r_occlusion 0
net_graphmsecs 5110
net_graph 1
mat_debug_postprocessing_effects 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
r_maxdlights 32
host_thread_mode 2
r_threaded_renderables 1
r_threaded_particles 0
r_threaded_client_shadow_manager 0
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
r_queued_post_processing 1
dod_playrivalrysounds 0
dod_playachievementsound 0
dod_playwinmusic 0
spec_autodirector 0
mat_fastspecular 1
mat_specular 0
sv_client_min_interp_ratio 0
sv_client_max_interp_ratio 0
mat_disable_fancy_blending 1
mat_disable_bloom 1
mat_disablehwmorph 1
mat_disable_lightwarp 1
mat_disable_ps_patch 1
r_eyes 0
dsp_slow_cpu 0
sv_autosave 0
joy_lowend 1
_cl_minimapzoom 0
r_rootlod 2
r_shadowrendertotexture 0
sv_timeout 755
cl_timeout 755
sv_turbophysics 0
bind "," "changeclass"
overview_names 0
overview_tracks 0
cl_coldbreath_enable 0
cl_deathicon_bg_alpha 0.0
hud_centerid 1
cl_showtextmsg 1
mat_specular "0"
mat_fastspecular "0"
mat_fastnobump "1"
cl_forcepreload "1"
mat_queue_mode "2"
mat_trilinear 1
cl_drawshadowtexture "0"
overview_health 0
overview_mode 0
dod_overview_voice_icon_size 8
mat_disable_d3d9ex 1
bind "mouse3" "say_team !medic"
bind "k" "say_team !resetscore"
cl_interp_ratio 2
sensitivity "2.33"
m_pitch "0.022"
m_yaw "0.0245"
con_nprint_bgalpha "0"
overview_alpha "0"
echo "Catastrophic Theory v2.1b"
hidepanel

edit to remove commands that didnt work and were irrelevant
 
Last edited:
mat_antialias 0
mat_bumpmap 0
mat_trilinear 0
mat_forcehardwaresync 1
r_3dsky 0
r_dynamic 0
r_teeth 0
r_spray_lifetime 0
r_shadows 0
r_shadowmaxrendered 8
cl_drawmonitors 0
cl_smooth 0
cl_smoothtime 0.01
r_fastzreject 1
r_ForceWaterLeaf 0
dod_playachievementsound 0
dod_playrivalrysounds 0
dod_playwinmusic 0
cl_enabledeatheffects 0
mat_filmgrain 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
rope_averagelight 0
rope_smooth_enlarge 0
rope_rendersolid "0"
rope_smooth_maxalpha "255"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "255"
rope_smooth_minwidth "0"
violence_ablood 0
violence_hblood 0
violence_agibs 0
violence_hgibs 0
budget_show_history 0
budget_show_peaks 0
mat_reducefillrate 1
mat_colorcorrection 0
mat_forceaniso 0
mat_forcemanagedtextureintohardware 1
mat_hdr_enabled 0
mat_shadowstate 0
mat_hdr_level 0
mat_mipmaptextures 0
cl_showerror 0
cl_showpluginmessages 0
cl_show_splashes 0
cl_ejectbrass 0
cl_lagcompensation 1
cl_muzzleflash_dlight_3rd 0
cl_muzzleflash_dlight_1st 1
cl_phys_props_enable 0
r_flex 0
flex_smooth 0
props_break_max_pieces -1
func_break_max_pieces 3
muzzleflash_light 1
hud_deathnotice_time 2
r_pixelfog 0
mat_clipz 0
mat_bufferprimitives 1
mat_monitorgamma 1.6
texture_budget_background_alpha 255
texture_budget_panel_bottom_of_history_fraction .25
texture_budget_panel_height 0
texture_budget_panel_width 0
texture_budget_panel_y 0
texture_budget_panel_x 0
budget_bargraph_range_ms 17
budget_panel_bottom_of_history_fraction .25
budget_panel_height 0
budget_panel_width 0
budget_panel_x 0
budget_panel_y 0
budget_peaks_window 0
budget_show_peaks 0
budget_show_averages 0
budget_show_history 0
budget_background_alpha 255
budget_history_range_ms 5
budget_bargraph_background_alpha "255"
budget_history_numsamplesvisible 0
bugreporter_uploadasync 0
cl_showtextmsg 1
ai_expression_optimization 1
mat_motion_blur_enabled 0
r_rootlod 2
mat_picmip 2
r_occlusion 0
net_graphmsecs 5110
net_graph 1
mat_debug_postprocessing_effects 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
r_maxdlights 32
host_thread_mode 2
r_threaded_renderables 1
r_threaded_particles 0
r_threaded_client_shadow_manager 0
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
r_queued_post_processing 1
dod_playrivalrysounds 0
dod_playachievementsound 0
dod_playwinmusic 0
spec_autodirector 0
mat_fastspecular 1
mat_specular 0
sv_client_min_interp_ratio 0
sv_client_max_interp_ratio 0
mat_disable_fancy_blending 1
mat_disable_bloom 1
mat_disablehwmorph 1
mat_disable_lightwarp 1
mat_disable_ps_patch 1
r_eyes 0
dsp_slow_cpu 0
sv_autosave 0
joy_lowend 1
_cl_minimapzoom 0
r_rootlod 2
r_shadowrendertotexture 0
sv_timeout 755
cl_timeout 755
sv_turbophysics 0
bind "," "changeclass"
overview_names 0
overview_tracks 0
cl_coldbreath_enable 0
cl_deathicon_bg_alpha 0.0
hud_centerid 1
cl_showtextmsg 1
mat_specular "0"
mat_fastspecular "0"
mat_fastnobump "1"
cl_forcepreload "1"
mat_queue_mode "2"
mat_trilinear 1
cl_drawshadowtexture "0"
overview_health 0
overview_mode 0
dod_overview_voice_icon_size 8
mat_disable_d3d9ex 1
bind "mouse3" "say_team !medic"
bind "k" "say_team !resetscore"
cl_interp_ratio 2
sensitivity "2.33"
m_pitch "0.022"
m_yaw "0.0245"
con_nprint_bgalpha "0"
overview_alpha "0"
echo "Catastrophic Theory v2.1b"
hidepanel

edit to remove commands that didnt work and were irrelevant

I see you didn't edit any of the rates. Is that intentional?
 

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